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Thread: RIP Halo

  1. #31
    Senior Member Btcc22's Avatar
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    Re: RIP Halo

    Bungie are still 'in charge' of Halo PC.

  2. #32
    Kid in the Hall Kornman00's Avatar
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    Re: RIP Halo

    Quote Originally Posted by sehe View Post
    Why every1 ignores my comment? We are already working on a GS emulator, and it will be hosted in 3 different places for maximum reliability, my dedi, Btcc's dedi, and Harbinger offered RealWorld's dedi to support us. Clients will be able to query the list with HAC2, and servers with SAPP and Phasor will be updated to report status to the MS emulator, but we'll probably also release a dll for other servers.
    Because I'm not interested in a closed source emulator that someone else is 'maintaining', nor looking at just supporting Halo, and I'm interested in extending the protocol GS had in play for us to use in OS.

    edit: after all, OS isn't limited to the dedi. The master server also provided a service for games hosted within the client.

  3. #33
    suum cuique sehe's Avatar
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    Re: RIP Halo

    I see yes, this was my the first guess why modacity community dislikes me, cuz I only develop closed source projects.

    Anyways, making an OS-only master server won't save Halo, but if it's not your goal then fine. I'd prefer making my own protocol too tbh, but Btcc wants a proper GS emulator, for the maximum compatibility with every server, so it would be even possible to "fix" this "problem" with a hosts file redirection, and generally it makes easier to patch servers and clients.
    Last edited by sehe; April 5th, 2014 at 06:01 PM.

  4. #34
    Kid in the Hall Kornman00's Avatar
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    Re: RIP Halo

    I wasn't talking about making an OS-only master server. Instead, a master server which also supports OS-extensions for those servers/games running OS.

  5. #35

    Re: RIP Halo

    I would like to also see support added for the HAC2/SAPP custom query tags in the server browser, where it scrolls the servers information/game rules.

  6. #36
    suum cuique sehe's Avatar
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    Re: RIP Halo

    Yes, and I'd like to see Halo on CryENGINE® 3. ^^'

    Anyways, first let's make a working emulator, then the other features (if there will be still players).
    Last edited by sehe; April 6th, 2014 at 09:14 AM.

  7. #37
    chilango Con's Avatar
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    Re: RIP Halo

    I'm with Korn on this one. If the game doesn't get updated, I would rather see an open source solution because it...
    • Can be built collaboratively and transparently
    • Can be maintained well into the future without relying on some group to "hand it off"
    • Is more trustworthy
    • Doesn't rely on fragile closed-source client change

    edit: happy 7,777 posts me

  8. #38
    suum cuique sehe's Avatar
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    Re: RIP Halo

    I understand your worries, but;

    • This is not such a big project that would require many people, even we 2 are "too much" for this, more would just slow down the process
    • We will handle this until there are players on Halo, but anyways
    • We will make it open for read when we have a proper release
    • You can be sure that the client won't change anymore


    Happy 7777 posts

  9. #39
    Kid in the Hall Kornman00's Avatar
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    Re: RIP Halo

    You know, because online petitions actually get stuff to happen, especially when they're pointed at MS: https://www.change.org/petitions/ste...on-multiplayer

    Pretty sure the petition has a typo too. I don't see "open source Halo1" anywhere

  10. #40
    suum cuique sehe's Avatar
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    Re: RIP Halo

    Yes it's fucking ridic, and people keep spamming me this shit on xfire. Reached 3k LOL, guess we better start informing people about our emu with SAPP...

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