Page 16 of 18 FirstFirst ... 6 14 15 16 17 18 LastLast
Results 151 to 160 of 178

Thread: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

  1. #151
    Amit's Avatar
    Join Date
    Dec 2006
    Location
    Malden
    Posts
    8,505

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    Would love to see it.
    Reply With Quote

  2. #152
    Senior Member Btcc22's Avatar
    Join Date
    Sep 2012
    Posts
    567

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    Reply With Quote

  3. #153
    The Silent Photographer Zeph's Avatar
    Join Date
    Sep 2006
    Posts
    4,887

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    Yeah, recut because they utterly failed in their presentation.
    Reply With Quote

  4. #154
    Senior Member Btcc22's Avatar
    Join Date
    Sep 2012
    Posts
    567

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    Quote Originally Posted by Zeph View Post
    Yeah, recut because they utterly failed in their presentation.
    Yup but if you're implying that it was recut to hide that fact, hit play.
    Reply With Quote

  5. #155

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    Quote Originally Posted by Zeph View Post
    Yeah, recut because they utterly failed in their presentation.
    Did you expect something else? There's a reason most game studios barely ever show anything off early anymore, and its people who don't understand that what they're seeing isn't representative of a final product.
    Reply With Quote

  6. #156
    The Silent Photographer Zeph's Avatar
    Join Date
    Sep 2006
    Posts
    4,887

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    Quote Originally Posted by Cortexian View Post
    Did you expect something else? There's a reason most game studios barely ever show anything off early anymore, and its people who don't understand that what they're seeing isn't representative of a final product.
    Yeah, actually I did. When you're making a live presentation you have a backup in case your project fails irrecoverably. If you're showing off a website, that means a local offline copy. Networked game? Local recorded footage you can talk over to keep people in the back from leaving and going back to PAX. The idea of their show was to show what supporters could expect, not try to figure out which executable to launch and hope you can connect to your server across the country for auth and serialization. Getting connected to the server and showing a live match was a bonus. Having that shows you've put thought into what you're doing and aren't up there improving. They were supposed to have hired someone capable of doing that.
    Reply With Quote

  7. #157

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    The server was running locally (there were no problems related to this), the machines they had for demo were brand new Alienware systems that they didn't have access to until the day of the demo... They had to bring an external SSD with the latest build of the dogfighting module straight from the studio to load onto said demo systems.

    It wasn't a failure of planning, it was simply logistical challenges. Also, this kind of thing happens all the time at PAX and has even become commonplace at E3. Remember all the presentation fails from EA and Ubisoft at E3 last year? EA and Ubisoft have way more experience and E3 presentations are much larger and better planned and things still go wrong...

    Presentations like this are becoming infinitely more complex and difficult to coordinate due to the popularization of live streaming and interactive demos instead of pre-recorded footage representing something that you'll never see in the game. I'd much rather see a live demo at an event than watch some boring pre-rendered nonsense, especially as early in development as Star Citizen.

    TL;DR: Shit happens.
    Reply With Quote

  8. #158
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    Funny how the Halo 2 video you linked, wasn't actually pre-recorded.
    That actually has various versions of that demo floating around online seeing how it was exactly that, a demo.
    Last edited by =sw=warlord; April 22nd, 2014 at 05:44 PM.
    Reply With Quote

  9. #159
    Neanderthal Dwood's Avatar
    Join Date
    Sep 2008
    Location
    Wouldn't u like to know?
    Posts
    4,189

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    Freelancer's point still stands though. Look at the pre-recorded footage from the last ALIENS game (that they claimed was 'live'), versus the actual game that shipped.
    Reply With Quote

  10. #160
    Senior Member =sw=warlord's Avatar
    Join Date
    Jan 2007
    Location
    Dalek Crucible
    Posts
    5,348

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    Sure, let's make two games that got overhauled during development cycle as our examples of games promising to be one and ending up like another.
    Halo 2's case was the programming and gameplay didn't work and Colonial marines was because a studio had crapped half the work handed to them and immediately crapped on the remains.
    Gearbox was lucky top have managed to salvage what they did after what happened to that project.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •