^ And that is why it's essentially vaporware to me. Sure, they have some playable demos for you to mess around with, but as a game it is and has nothing.
What? That arguement made sense with Hangar module, but Dogfighting is essentially all the major ship-in-space mechanics that you'll need. Once that comes out I think that's fairly solid evidence that it's actually happening.
To be honest, I'm still fairly optimistic about this. They have raked in over $42 million. They have too much exposure and coverage to bait and switch. Of course, depending on how they split the money, they could do that, but everyone in the industry and even outside of it will hate them. There would be so much negativity surrounding them that I doubt they would be able to do anything gaming related ever again unless they used the money they do have now to make it.
It's incredibly inexpensive to get in on this game if you get the Aurora: https://robertsspaceindustries.com/pledge
So I just picked up the Redeemer gunship, wanted it since it won The Next Great Starship contest. I'm also super pumped for my Retaliator to be Hangar ready soon (second ship shown of the two in the following video).
It seems like every second or third time CIG releases a new ship, my wallet looks up and shouts "Save me!"... and I look down and whisper "No."
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Last edited by Cortexian; November 3rd, 2014 at 02:31 AM.
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