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Thread: RIP Halo

  1. #91

    Re: RIP Halo

    yeah it's kinda gross.. better than nothing, but gross

  2. #92
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
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    Re: RIP Halo

    Quote Originally Posted by stunt_man View Post

    Oh and it runs ads
    wow no wonder nobody has heard of it!

  3. #93
    Amit's Avatar
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    Re: RIP Halo

    Quote Originally Posted by Amit View Post
    The GameRanger faggots may be our only hope: http://www.reddit.com/r/Games/commen...utdown/cgmuoi3

    Might I also say: GameRanger is a piece of shit.
    I told you.

  4. #94

    Re: RIP Halo

    We need to get on a community-based solution that only requires a client patch/update/etc, instead of relying on a third-party app that we need to download and install that is terrible.

    Kornman?!

    I can provide fail-over master-server hosting if required, though I am not a good choice as a primary host since the connection I have, although business class, is still in a residental area and subject to congestion and downtime (although usually less than once a year for any more than a couple seconds).

    This is a perfect opportunity for the Halo CE community to upgrade as a whole to a single version of the game with additional features such as map downloading from the dedicated server and various other server and client improvements (multi-team vehicles and Open Sauce HUD type fixes for all)!

    I really hope Kornman or someone can put out a nice package that people can EASILY download, which installs Halo CE for them with all the needed files to connect to a new version of the game which has various improvements and additional features. Would be cool if updates could be pushed from the community this way as well to add server-sided features or improve modability and the like.
    Last edited by Cortexian; May 6th, 2014 at 11:23 PM.

  5. #95
    Senior Member =sw=warlord's Avatar
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    Re: RIP Halo

    It's also a good time to make open sauce the primary version of the game being run as well.
    If it's the only version that'll still be able to be played after GS closes the servers then it'll encourage people to pick it up if they want to keep playing.

  6. #96

    Re: RIP Halo

    ^ Exactly.

  7. #97
    Amit's Avatar
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    Re: RIP Halo

    With time, Korn and other great minds would probably be able to do it. But is time something they have? I suppose that nothing is stopping it from being achieved even after the GS master server goes down on the 31st, but it would be better if this kind of thing could be built and running before the shut down so that gaming journalists have time to find it and report on it while the issue is still hot.

  8. #98

    Re: RIP Halo

    I know the master-server list emulation code already exists out there. I think it was Patrickssj6 or one of the other fairly well know programmers in the CE community that made it, but they even had a video demonstrating it working using a modified client.

    Integrating Open Sauce and the Open Sauce dedicated server (which I thought was already SAPP compatible but I could be wrong) shouldn't be that hard so everyone can enjoy the awesome stuff like map-downloading and multi-team vehicles.

  9. #99
    Senior Member =sw=warlord's Avatar
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    Re: RIP Halo

    I wonder how difficult it would be to integrate VOIP as well for that little bit extra.

  10. #100

    Re: RIP Halo

    Pretty difficult I think.

    You'd want to implement some kind of existing system instead of doing something completely custom. TeamSpeak 3 a fairly rich SDK now:
    http://www.teamspeak.com/?page=teamspeak3sdk

    Would be cool to have, but I think someone would need to setup a TeamSpeak 3 "master server" for this as well. All players utilizing VOIP would be connected to this master server so it would have to be professionally hosted (aka it would cost money).

    Maybe that's something they could look into later if they release a client that can push out updates like I mentioned.

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