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Thread: RIP Halo

  1. #111
    Senior Member stunt_man's Avatar
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    Re: RIP Halo

    And there were those that said this day would never come

  2. #112
    Venez voir maman. Tnnaas's Avatar
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    Re: RIP Halo

    Game of the decade, 2003-2013.


    Had to disable all open sauce effects because I was just getting 25 frames at 4k.
    Last edited by Tnnaas; May 11th, 2014 at 09:20 PM.

  3. #113
    Firecracker WaeV's Avatar
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    Re: RIP Halo

    Quote Originally Posted by t3h m00kz View Post
    I mean don't get me wrong this is fantastic news. I'm just surprised the announcement was in such a dark corner of the internet and not somewhere more... official.
    Quote Originally Posted by arbiter901 View Post
    It's not the official/final release, so that may be the reason.
    Yeah, the website appears to be new. This thread details the list of people involved in it; apparently Roger Wolfson (Sawnose) of Bungie is the one actually pushing the update. That the download is on Bungie's servers lends some weight to the idea of a new release.

    FWIW, that download does actually work -- it connects to a master server list which isn't GameSpy's. So even if this isn't an official release it's still good news.

  4. #114

    Re: RIP Halo

    Would be nice if they can include some of the aforementioned additional features in patches like this. Although if Sawnose is involved and willing to push updates, we could get these in the future.

  5. #115
    Kid in the Hall Kornman00's Avatar
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    Re: RIP Halo

    This is legit. I've been helping Roger and another person in the community (I'll let them speak up when they want) with the bug fixes and the MS replacement for the past month or so.

    I'm glad I'll get to remove some bug fix code for the game from OS when I find the time to update it to 1.10 . One less thing to maintain on our end...

    There were a few bugs that couldn't be reasonably fixed in this update though. 1) the slow memory leaks which sehe came across a few months back...not trivial to address). 2) the game not validating HS threads aren't overflowing their stacks (which it does in debug builds) which causes an obscure crash. This only ever happens in user created maps with crazy and deeply nested scripts, especially like the ones that are currently being developed in parts of CMT.

  6. #116
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    Re: RIP Halo

    Do you happen to know if there are any engine limits that can be increased by just upping the values? Or would that create all sorts of unstable bullshit?

  7. #117
    Kid in the Hall Kornman00's Avatar
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    Re: RIP Halo

    OS already increases the limits of various things (rendered particles, objects, max map size, etc). It's HIGHLY unlikely such increases will ever be made in an official patch.

  8. #118
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    Re: RIP Halo

    I meant something that would require tons of reverse engineering that wouldn't be worth anyone's time (e.g., max player count) but be as simple as increasing some numbers within the game's source code. I just pulled that example out of my ass, so sorry if I'm sounding stupid. But yeah, I understand. Those are just pipe dreams of mine.
    Last edited by arbiter901; May 12th, 2014 at 02:33 AM.

  9. #119
    Kid in the Hall Kornman00's Avatar
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    Re: RIP Halo

    Yeah, we won't ever be seeing a max player increase in an official patch. There are legitimate reasons, but one I can easily point out is that for engine to properly support the additional players, the scoring code (especially the code related to printing who's in what place) would need to be updated (it's not entirely data/tag-driven as I recall). Also IIRC, the network messages related to game engine (Slayer, CTF) scores would be increased in size. So if you doubled the max players to 32, the network message for a score update would almost be double since it doesn't exclude the score bits of nonexistent players (again, IIRC)

    I thought about doing a kickstarter for such a project as increasing max players, but after doing the engine analysis, it just wouldn't have been worth the time to hack more in. There are so many other cool things that can be done to the engine with much less effort or boring hacks (90% of the changes would have been very boring, non-trivial assembly hacks)

  10. #120
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    Re: RIP Halo

    If you ever plan on doing a kickstarter to add features I'd gladly support it. You have my word.

    I haven't gotten around to using OS in quite some time so I don't know what features have been added.

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