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Thread: Halo GUNGAME

  1. #61

    Re: Halo GUNGAME

    3 of those 4 extra assists you had were the 3 kills more I yoinked from you in the last minute or so, heh.

    Fun stuff!

    Edit: Heads up, there may be some shuffling of IP's soon. I'm going to either cancel my gameservers account and keep the VPS, or cancel the VPS and purchase another gameservers account. I'll keep you guys posted, but one thing that will definitely happen is the removal of the second GUNGAME server.

    So the end result will be BUNGIE 1.10 and BUNGIE GUNGAME remaining online, but possibly under different IPs.
    Last edited by Cortexian; May 26th, 2014 at 01:13 AM.
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  2. #62
    suum cuique sehe's Avatar
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    Re: Halo GUNGAME

    Hello, I tried to look into blocking to drop a weapon, but it's not a 5 min fix as I hoped (or I was looking at the wrong place), need to understand how this thing is working exactly. I'll give it a try today again, but if i can't manage it, it won't be in the next update. :/
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  3. #63

    Re: Halo GUNGAME

    Alright, blocking a weapon drop would be the best. However if you could add something like event_wdrop (the opposite of event_wpickup) then I could just give players another skull/flag pole if they drop it.

    This would be an intermediate fix though, blocking weapon drops would be preferable.

    Update on server situation: Everything moved to VPS. Gameservers account cancelled. The primary gungame server is now:
    game.halo-ce.com:2305
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  4. #64
    Senior Member Rentafence's Avatar
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    Re: Halo GUNGAME

    There goes my 30 ping
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  5. #65
    The Silent Photographer Zeph's Avatar
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    Re: Halo GUNGAME

    Made a simple gg_map for this. Got it set up in Sapien and all, but I've apparently missed something because it exceptions on load in game mode. It's been so long since I made one, I can't remember what I've missed. There a checklist anywhere on population for levels?
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  6. #66

    Re: Halo GUNGAME

    As in spawn points, team spawn points, vehicle spawn points, weapon spawns, teleporters, etc?
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  7. #67
    The Silent Photographer Zeph's Avatar
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    Re: Halo GUNGAME

    Mhmm.
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  8. #68
    Senior Member Rentafence's Avatar
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    Re: Halo GUNGAME

    fy_iceworld
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  9. #69

    Re: Halo GUNGAME

    Besides the ones I mentioned, those are all I remember. I know you need spawn points and they need to be setup for team games as well some how. It's probably been 5+ years since I had HEK installed, lol.
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  10. #70
    The Silent Photographer Zeph's Avatar
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    Re: Halo GUNGAME

    Quote Originally Posted by Cortexian View Post
    Besides the ones I mentioned, those are all I remember. I know you need spawn points and they need to be setup for team games as well some how. It's probably been 5+ years since I had HEK installed, lol.
    Well, considering that I didn't realize I didn't have HEK installed for a while while trying to remember how I went from Max->SBSP, I'm expecting 2004 levels of how do I's here and there.
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