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Thread: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

  1. #161

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    Since you brought up "overhauled during development", I'll just point out that Star Citizen is so early in development still that they likely don't have a defined pipeline yet. It is constantly being "overhauled", PBR is a good example of something they're implemented post-production process of some content they had already mostly finished. However, literally everything is still being created and tweaked. I don't think any one component in the game has been "gold-locked" yet.
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  2. #162
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    ^ And that is why it's essentially vaporware to me. Sure, they have some playable demos for you to mess around with, but as a game it is and has nothing.
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  3. #163

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    What? That arguement made sense with Hangar module, but Dogfighting is essentially all the major ship-in-space mechanics that you'll need. Once that comes out I think that's fairly solid evidence that it's actually happening.
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  4. #164
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    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    To be honest, I'm still fairly optimistic about this. They have raked in over $42 million. They have too much exposure and coverage to bait and switch. Of course, depending on how they split the money, they could do that, but everyone in the industry and even outside of it will hate them. There would be so much negativity surrounding them that I doubt they would be able to do anything gaming related ever again unless they used the money they do have now to make it.
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  5. #165
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    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

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  6. #166
    Neanderthal Dwood's Avatar
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    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    That's... Surprisingly well done, haha.
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  7. #167
    A V A L O N TeeKup's Avatar
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    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    Holy shit if I had money to drop on this game.
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  8. #168
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    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    Quote Originally Posted by TeeKup View Post
    Holy shit if I had money to drop on this game.
    It's incredibly inexpensive to get in on this game if you get the Aurora: https://robertsspaceindustries.com/pledge
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  9. #169

    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    To get in on Arena Commander immediately you need the $5.00 Arena Commander access too though. Only original backers got alpha access with their packages.
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  10. #170
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    Re: Star Citizen by Chris Roberts (Freelancer, Wing Commander, Privateer, etc)

    I would probably need to upgrade my rig before I got into this game either way.
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