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Thread: Could tool.exe be any more dumb?

  1. #11
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    Re: Could tool.exe be any more dumb?

    Quote Originally Posted by flyinrooster View Post
    In the other message it said there is a problem with the checksum. I want to know how you are trying to compile all this... are you trying to compile the single animation or what? You can actually change the checksum manually in the jma (since you obviously can't use it in tag form yet) with notepad, IIRC. Just copy and paste the checksum in the cyborg.model_animations tag on the spot of the old checksum in the jma.
    Hm, didn't know this. Well now that I've saved the animations with a different exporter (resulting in a new error), I'll have to go back and resave these animations, though I don't know if it will work since someone said it only works with weapons. I'll give it a shot though. Give me like.. ten minutes tops.

    EDIT: Well now I see the problem of using that exporter, it's not exporting ANY data to the JMA files. Not even a single character of text. Wonder what's wrong with that.
    http://www.modacity.net/forums/showt...mationexporter
    Link to the thread where I got the exporter (for those too lazy to search it). CtrlAltDestroy said (in a later post) that "This is mainly for people who animate in gmax, or max 9 and 2008," (post #6) and in the starting post that it has "Biped support (unconfirmed, though it should work)." The only thing is that he said it was unconfirmed. I still don't see why I'm getting absolutely no data.
    Last edited by ghostofhalo; May 15th, 2008 at 04:38 PM.
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  2. #12
    Freakonomics Matooba's Avatar
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    Re: Could tool.exe be any more dumb?

    Which animations are trying to export?
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  3. #13
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    Re: Could tool.exe be any more dumb?

    Quote Originally Posted by Matooba View Post
    Which animations are trying to export?
    To be exact, just four (alot of which are multiple animations later on):
    stand unarmed move front
    crouch unarmed move front
    stand unarmed idle
    stand unarmed airborne

    News: I downloaded the compact version of cad_animationexporter and tried it instead. I actually got a new error using it that may be able to get someone to understand:
    Error: Node indexing failed.

    This was in 3DSMax 9, and didn't manage to get to tool.exe. I wish I had 3DSMax 8 still working...
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  4. #14
    Freakonomics Matooba's Avatar
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    Re: Could tool.exe be any more dumb?

    ok, after you export it, then compile, does tool give you this error or is it when you try to add it in sapien?
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  5. #15
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    Re: Could tool.exe be any more dumb?

    Quote Originally Posted by Matooba View Post
    ok, after you export it, then compile, does tool give you this error or is it when you try to add it in sapien?
    Tool gives me the error. The only things I managed to get working were the model, collision, and bitmaps, so it's just the animations left. LikeI said previously, the files are 0kbs and have NO data when opened in notepad. Not sure what I'm doing wrong with the exporter.

    EDIT: Some things that might cause the problems:
    The biped's bones are just spheres (imported from BlueStreak)
    Not all parts are bones (bip01 #####), in fact seven are frames (parts that cannot be added through biped creation)
    There are a total of 41 objects (40 is the number that is permitted to have weight applied, and only 40 have weight, 41 being bip01)
    Last edited by ghostofhalo; May 15th, 2008 at 05:11 PM.
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  6. #16
    Freakonomics Matooba's Avatar
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    Re: Could tool.exe be any more dumb?

    you might want to try bluestreak and export all the animations then change the ones you want then compile the complete animation as one. Make sure to match the animation and model checksums.

    EDIT ON YOUR EDIT:
    Why not import them as bones then?

    You can get and use the animation tools here:
    http://ghost.halomaps.org/bluestreak
    Last edited by Matooba; May 15th, 2008 at 05:18 PM.
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  7. #17
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    Re: Could tool.exe be any more dumb?

    Quote Originally Posted by Matooba View Post
    you might want to try bluestreak and export all the animations then change the ones you want then compile the complete animation as one. Make sure to match the animation and model checksums.

    EDIT ON YOUR EDIT:
    Why not import them as bones then?

    You can get and use the animation tools here:
    http://ghost.halomaps.org/bluestreak
    I'd hate to do that, but I guess I don't have much choice.

    EDIT: Now BlueStreak isn't even importing the animations right. Why must 3DSMax 9 suck?
    EDIT2: (Yay for no double posting!) I tested an older animation just to see. It exported just fine. Could it be that I need to name everything frame instead of bip01? I know in a thread I was reading it wasn't recommended, but eh, it couldn't hurt.
    EDIT3: (OMG, EDIT3!!) In response to my EDIT2, that apparently is the problem. Anyone who wants to go through the hassle of animating a biped in 3DSMax 9 and using CAD's exporter should rename all bip01 parts to frame. Now I can't say it all worked out, since I have to go through each animation and the model/collision and rename everything. Once I get it done, I'll post here (or edit, depending).

    LAST EDIT: (seriously) Problem solved. Like I said, change bip01 to frame. It works just fine. I can finally get back to my original plans before the Max 9 crap.
    Last edited by ghostofhalo; May 15th, 2008 at 07:48 PM.
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  8. #18
    RoboClaw RoboClaw's Avatar
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    Re: Could tool.exe be any more dumb?

    Do you HATE
    seeing this when you compile a map?

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
    Couldn't read map file './toolbeta.map
    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    Well.. Here's a solution that I came up with.. and it works 100%.

    so simple that even I can do it.

    Use your favorite program for writing text. I recommend using "notepad/wordpad, etc.".

    1. Make a text file with nothing in it. (meaning don't type "anything").

    2. When you are asked to name this when saving,

    simply do the following

    Save this "".txt file that you just made to this name

    toolbeta.map (the following is where you save it to)

    3. Save this to the default installation folder.. which is,

    C:\Program Files\Microsoft Games\Halo Custom Edition

    Now next time when you compile your map, you won't see that message again!

    Thank You for your time.

    Enjoy
    Last edited by RoboClaw; December 28th, 2014 at 11:18 AM.
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  9. #19
    Senior Member Patrickssj6's Avatar
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    Re: Could tool.exe be any more dumb?

    every 11 years, a prodigy comes along. tool.exe mystery has been solved.
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  10. #20
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
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    Re: Could tool.exe be any more dumb?

    +rep for that. I can't believe kornman was unable to solve something so simple (((((
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