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Thread: Dynamic Customs Server

  1. #1

    Dynamic Customs Server

    As I mentioned in this thread, I'm going to set up a customs 24/7 server with a lot of the maps we all loved from the past. There's gonna be a twist to this server though, it'll be a dynamic map cycle based on players in the server.

    If you'd like to learn more and/or help contribute to how the server is configured, please come on over to my website and participate in the thread I created outlining the idea!

    http://www.halo-ce.com/forum/viewtopic.php?f=5&t=38
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  2. #2
    Rocket jump! Lateksi's Avatar
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    Re: Dynamic Customs Server

    Sounds good! Sehe also has dynamic map cycle on his server but so far I like your map selection far more.
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  3. #3
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Dynamic Customs Server

    I think you should make it even more granular than that. Certain maps are great up to say 5 players but go to shit after that. Set it on a map per map basis.
    I'd also suggest Helix Canyon for the medium range. I feel that Snowtorn is probably too big for less than 14 people.
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  4. #4

    Re: Dynamic Customs Server

    Quote Originally Posted by n00b1n8R View Post
    I think you should make it even more granular than that. Certain maps are great up to say 5 players but go to shit after that. Set it on a map per map basis.
    I'd also suggest Helix Canyon for the medium range. I feel that Snowtorn is probably too big for less than 14 people.
    I actually agree with all of this. I had forgotten about Helix Canyon, but remembered it and added it to my map cycle before I actually saw your post. I added it into the Medium category and also moved Snowtorn Grove to large. We think alike!

    As for a more granular control of the maps, I think MOST should fit into these categories... However I do agree that some may fall outside the normal categorization. It depends on the game types implemented as well though.
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  5. #5
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: Dynamic Customs Server

    Yeah game types certainly matter as well. KOTH focuses a map far more than FFA slayer for example.
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  6. #6
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    Re: Dynamic Customs Server

    I like your list of maps, sounds like a fun server!
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  7. #7
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    Re: Dynamic Customs Server

    Yay more empty servers!
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  8. #8
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
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    Re: Dynamic Customs Server

    set up a 24/7 bloodgulch all vehicles ban free and it will be populated
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  9. #9

    Re: Dynamic Customs Server

    I was also thinking of setting this up on one of my servers for ALL of the default maps as well. Thoughts?
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  10. #10
    Rocket jump! Lateksi's Avatar
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    Re: Dynamic Customs Server

    Why not. I'm amazed every time I see a server with only one or two people playing BG or some other big map.
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