Page 3 of 4 FirstFirst 1 2 3 4 LastLast
Results 21 to 30 of 36

Thread: Dynamic Customs Server

  1. #21
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: Dynamic Customs Server

    Please cut oddball on fissure falls, those maps with the music, remove radar from deagle, and make delta station team gametypes only. Also, more map variety and cut the maps over 20mb.
    Reply With Quote

  2. #22
    Senior Member Rentafence's Avatar
    Join Date
    Jun 2007
    Location
    irc.gamesurge.net #modacity
    Posts
    1,905

    Re: Dynamic Customs Server

    Quote Originally Posted by Con View Post
    Please cut oddball on fissure falls, those maps with the music, remove radar from deagle, and make delta station team gametypes only. Also, more map variety and cut the maps over 20mb.
    AFAIK the maps are being downloaded from some server chaosvex is hosting. They don't come down from the server hosting it.
    Reply With Quote

  3. #23

    Re: Dynamic Customs Server

    OK things done:

    1. Destiny added to map cycle, removed Garden CE (I think that's the map with music Goat is talking about)
    2. Changed Fissure Falls from Oddball to KotH
    3. Globally disabled starting grenades using SAPP
    4. Made Delta Station CTF
    5. Enemies on motion tracker disabled on all game types
    6. Game type time limits set to 60 minutes globally


    Quote Originally Posted by Rentafence View Post
    AFAIK the maps are being downloaded from some server chaosvex is hosting. They don't come down from the server hosting it.
    This is true.
    Reply With Quote

  4. #24
    Senior Member Rentafence's Avatar
    Join Date
    Jun 2007
    Location
    irc.gamesurge.net #modacity
    Posts
    1,905

    Re: Dynamic Customs Server

    Quote Originally Posted by Cortexian View Post
    OK things done:

    1. Destiny added to map cycle, removed Garden CE (I think that's the map with music Goat is talking about)
    2. Changed Fissure Falls from Oddball to KotH
    3. Globally disabled starting grenades using SAPP
    4. Made Delta Station CTF
    5. Enemies on motion tracker disabled on all game types
    6. Game type time limits set to 60 minutes globally



    This is true.
    That's better. See you fuckers tonight.
    Reply With Quote

  5. #25

    Re: Dynamic Customs Server

    Everyone starts with generic weapon set though (pistol + AR) because pistol is OP which means if everyone doesn't start with it, whoever gets it first wins.
    Reply With Quote

  6. #26
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
    Join Date
    Aug 2006
    Location
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃s&#87
    Posts
    1,493

    Re: Dynamic Customs Server

    nothing wrong with that since it's not a plasma pistol
    Reply With Quote

  7. #27
    Senior Member Rentafence's Avatar
    Join Date
    Jun 2007
    Location
    irc.gamesurge.net #modacity
    Posts
    1,905

    Re: Dynamic Customs Server

    You need more customs. The rotation gets boring after playing through it twice.
    Reply With Quote

  8. #28

    Re: Dynamic Customs Server

    that's because we haven't broken through to have enough people for mediums to be implemented. tell your friends if you have any
    Reply With Quote

  9. #29
    chilango Con's Avatar
    Join Date
    Aug 2006
    Location
    Victoria, BC, Canada
    Posts
    8,397

    Re: Dynamic Customs Server

    Quote Originally Posted by Rentafence View Post
    AFAIK the maps are being downloaded from some server chaosvex is hosting. They don't come down from the server hosting it.
    I mean a 40mb download is going to take a while no matter where its coming from. Those maps just shouldn't be included in the cycle if its going to take people as long to download them as it will to play the match. I know once you download it you don't need to do it again, but I would rather see more maps in the cycle instead.
    Reply With Quote

  10. #30
    Senior Member Rentafence's Avatar
    Join Date
    Jun 2007
    Location
    irc.gamesurge.net #modacity
    Posts
    1,905

    Re: Dynamic Customs Server

    Quote Originally Posted by Con View Post
    I mean a 40mb download is going to take a while no matter where its coming from. Those maps just shouldn't be included in the cycle if its going to take people as long to download them as it will to play the match. I know once you download it you don't need to do it again, but I would rather see more maps in the cycle instead.
    It's 2015. If 40 mB is really taking you that long to download then call your fucking ISP and buy a better plan.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •