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Thread: HAC 2 Release

  1. #251

    Re: HAC 2 Release

    Quote Originally Posted by Btcc22 View Post
    Afraid not. The best you can do is run the game as admin and it'll move the maps from hac\maps to your game's maps folder. It works the way it does because you can't write to Program Files without admin permissions, unless you want the maps to end up being saved somewhere where nobody can find them (Virtual Store folder, like OpenSauce does).
    H-Ext from 0.5.2.3 and older too has this issue for Virtual Store when should be in Halo's installion directory.

    Running the game as admin is NOT recommended unless you want users to easily allow malware to infest their machine into total destruction. However, there is a solution to fix is to patch halo's executable with a manifest as I posted awhile ago without the need to run as admin. Or to disable the UAC.
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  2. #252

    Re: HAC 2 Release

    LOL, first you recommend not running as admin, then you say "just disable UAC".

    lmao.
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  3. #253
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Quote Originally Posted by RadWolfie View Post
    Running the game as admin is NOT recommended unless you want users to easily allow malware to infest their machine into total destruction.
    Halo isn't a virus, so there's not much problem there, unless you're using untrusted extensions. Either way, both of your solutions run the game with elevated privileges.

    Obviously I'm biased but the correct solution is the way HAC handles it, as-is.
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  4. #254

    Re: HAC 2 Release

    Quote Originally Posted by Cortexian View Post
    LOL, first you recommend not running as admin, then you say "just disable UAC".

    lmao.
    I said or... which I do not recommend either.

    Quote Originally Posted by Btcc22 View Post
    Halo isn't a virus, so there's not much problem there, unless you're using untrusted extensions. Either way, both of your solutions run the game with elevated privileges.

    Obviously I'm biased but the correct solution is the way HAC handles it, as-is.
    I am well aware of Halo isn't a virus. However, the users aren't aware of modules, what you so called "extensions", can be easily infected right inside the Halo's directory at any time. So, once a user running Halo as admin then the whole machine will easily get infected either locally or through network. My apology for my recent incomplete post, I meant to say it was a suggestion except for what you suggest your HAC users to run as admin isn't recommended like all other people in antivirus companies would say. Your method for putting maps in "My Games\hac\maps" folder while under virtualized is just fine and easier to find than VirtualStore folder (UAC) method...

    Quote Originally Posted by Btcc22 View Post
    both of your solutions run the game with elevated privileges.
    Patching a halo executable with a manifest WITH "asInvoker" defined does not elevated privileges at all unless the user decide to run as administrator via right-click's context menu. Plus will tell if the user have permission to write into the Halo's directory or not.
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  5. #255

    Re: HAC 2 Release

    btcc, thought...

    In conjunction with sehe / SAPP, do you think it would be possible to have SAPP trigger audio that plays on client systems (custom files downloaded on connecting to server if required via HAC2). For example, you could define a zone in SAPP, if you walk into it an audio file would play.

    Just a thought for expanding the features of SAPP / HAC.
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  6. #256
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    It'd be possible, I suppose.
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  7. #257

    Re: HAC 2 Release

    I could see it conflicting with kill-packs though. If you do implement something like that, HAC2 should have a toggle to switch between local or server sound pack options or something probably. Or a way to disable server sounds if clients don't want them at all.

    I just think it would be cool to implement custom kill-streak messages that are done server-side. Ex: Could have the Unreal Tournament sounds play for certain things. Audio warnings for entering disallowed zones could be handy for certain things.

    Honestly, I can see a lot of uses haha.
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  8. #258
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    I had thoughts of allowing servers to send (sandboxed) medal packs to players but I wanted to have a more complete API available first. That's easier said than done though.
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  9. #259
    Senior Member stunt_man's Avatar
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    Re: HAC 2 Release

    *cringes*

    Just had a flashback of when I used to play CS 1.6 and every time I would launch it from a new PC it took forever to join servers because they all had a shitload of custom sounds and stuff that needed to be downloaded beforehand.

    That being said, times have changed and internet speeds are (generally) much faster. If these server-side sound packages could be limited to a certain size, it could be interesting.
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  10. #260
    Senior Member Btcc22's Avatar
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    Re: HAC 2 Release

    Quote Originally Posted by stunt_man View Post
    *cringes*

    Just had a flashback of when I used to play CS 1.6 and every time I would launch it from a new PC it took forever to join servers because they all had a shitload of custom sounds and stuff that needed to be downloaded beforehand.

    That being said, times have changed and internet speeds are (generally) much faster. If these server-side sound packages could be limited to a certain size, it could be interesting.
    There would be a size limit and it would be an optional thing. It'd just be nice to be able to do things like run zombie medals in zombie servers, for example.
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