My thoughts exactly. I wouldn't mind showing / playing things for the custom game modes I'm running. Gungame, Warthog Slayer, etc.
I'm down for it, just long as there are restriction apply how much custom pack(s) download to client side with size limit like stunt_man said (including optional like you said, Btcc). Just wondering what others might think, have an option to keep the downloaded custom pack so don't have to re-download? Of course with checksum validation check to be sure the custom pack is up-to-date or is using the same as the server's.
Yeah, I hate when that happen. However, similar issue I have is with Garry's Mod servers downloading custom packs which is insanely too much of them.
P.S. Still seeing "Error establishing a database connection" on your blog.anticheat.com section, just a fyi.
Had a completely out of left field idea.
This would require some working with SAPP as well, however... what about an in-game reporting/admin calling system? A SAPP server owner can setup something where they put the XFire IDs of moderators/admins into a config file or something like that, and if you have HAC2 and XFire, you can type the /report command into the servers chat, which will then work both server and client side, where the server will send the XFire IDs of the listed moderators/admins to the clients HAC2, which will then communicate to the clients XFire to send a pre-written message to an online moderator via XFire to join the server at IP xxx.xxx.xxx.xxx:yyyy for a report against player New001 from player New002. Of course, a server can turn this feature on/off, but this may be something worth looking into. I've seen something similar to this before in different games, and I don't see why HAC2 couldn't make this possible with Halo and SAPP. Of course, you'd need flood protection as well, and maybe a server variable could be added where the message could only be sent after x amount of reports.
Also, is there eventually going to be something where a server owner can require players to have HAC2 when they join their server?
The Xfire notifications is a nice idea but I think it'd be too time-consuming for it to be worth it. Aside from the technical issues, doesn't Xfire require you to be friends with somebody before you can message them? I'm using an old client where that's the case but perhaps something's changed that I'm not aware of.
Email notifications would be quite easy to implement in SAPP/Phasor but email probably isn't the best delivery mechanism.
This would be really easy for Oxide and/or Sehe to implement in their mods. I'd add the needed stuff to HAC if they were willing to add such a feature.
I don't know. I know that you can message friends of friends and people in rosters of groups that you're in even if they're not your friend, but I don't know to what extent it goes. There's also the option of an XFire chat room... IRC might not be an impossible venue either...
Yeah, that'd be sweet.This would be really easy for Oxide and/or Sehe to implement in their mods. I'd add the needed stuff to HAC if they were willing to add such a feature.
Like mywarthog said about xfire. I would like to extend this a bit, I had heard one of the gaming company did that. However, didn't successfully connect to a game server for players to make the reports due to lack of mod support back then.
I'm sure Oxide will not implement this type of feature in his Phasor except possibility extend network part of API to lua script for network communication (which is already done for sender, just haven't work on receiver part last time I checked). So, it's pretty much up to Phasor's community add this feature directly from lua script.
Very true, although shouldn't be hard with gmail or yahoo accounts since they do allow external smtp. Just doesn't allow alter email address other than it's own account name, or unless is using paid account which is possible with their domain name.
Install this: http://www.microsoft.com/en-us/downl...s.aspx?id=8109
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