Code:
api_version = "1.0.0"
kills = 0;
function register_callbacks()
create_animations()
register_callback(cb['HIT_DETECT'], "hit_detect")
register_callback(cb['PLAYER_KILLS'], "player_kills")
end
function display(message, name, sound, low_priority)
low_priority = low_priority or false
hud_message(message)
queue_audio(sound, low_priority)
display_medal(name)
end
function hit_detect(event, killer, victim, player, timestamp)
if(killer == player) then
if(kills == 1) then
display("Kill!", "killmarker_medal", "audio/hm_kill.wav")
kills = 0;
else
display("Hit!", "hitmarker_medal", "audio/hm_hit.wav")
end
end
end
function player_kills(event, killer, victim, player, timestamp)
if(killer == player) then
kills = 1;
end
end
function create_animations ()
--Hitmarker Ani
create_animation("hitmarker_ani")
add_keyframe("hitmarker_ani", 0, 0.49, 8) -- x pos
add_keyframe("hitmarker_ani", 0, 0.52, 9) -- y pos
add_keyframe("hitmarker_ani", 0, 1.5, 0) -- scale
add_keyframe("hitmarker_ani", 100, 2, 0) -- scale
add_keyframe("hitmarker_ani", 0, 1, 4) -- opacity
--Main Hitmarker
create_animation("main_hitmarker")
add_keyframe("main_hitmarker", 0, 1.0, 0) -- scale
add_keyframe("main_hitmarker", 1710, 1.0, 0) -- scale
add_keyframe("main_hitmarker", 100, 1, 4) -- opacity
--HitMarker
create_sprite("hitmarker", "images/hm_hit.png", "hitmarker_ani")
create_medal("hitmarker_medal", "main_hitmarker")
attach_sprite("hitmarker_medal", "hitmarker")
--killmarker Ani
create_animation("killmarker_ani")
add_keyframe("killmarker_ani", 0, 0.49, 8) -- x pos
add_keyframe("killmarker_ani", 0, 0.52, 9) -- y pos
add_keyframe("killmarker_ani", 0, 1.5, 0) -- scale
add_keyframe("killmarker_ani", 100, 2, 0) -- scale
add_keyframe("killmarker_ani", 0, 1, 4) -- opacity
--Main killmarker
create_animation("main_killmarker")
add_keyframe("main_killmarker", 0, 1.0, 0) -- scale
add_keyframe("main_killmarker", 1710, 1.0, 0) -- scale
add_keyframe("main_killmarker", 100, 1, 4) -- opacity
--killMarker
create_sprite("killmarker", "images/hm_kill.png", "killmarker_ani")
create_medal("killmarker_medal", "main_killmarker")
attach_sprite("killmarker_medal", "killmarker")
end
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