Page 27 of 81 FirstFirst ... 17 25 26 27 28 29 37 77 ... LastLast
Results 261 to 270 of 805

Thread: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

  1. #261
    Taiko Drums = Win
    Join Date
    Sep 2006
    Location
    Longbranch, WA
    Posts
    2,692

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Wait, earlier you said that it works but you just said you wouldn't be able to be the smexy anim. If it doesn't work then, by jove don't put it in.

  2. #262

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Back then it was a theory.

    Turns out you can't enter attached child vehicles.

  3. #263
    halo.ru Rosco's Avatar
    Join Date
    Sep 2006
    Posts
    1,533

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    If only you could make boarding work like one of the commands in rec0's app, where /eject *namehere* forces the player out, if activating E near a vehicle with a player in it triggers /eject, that would be cool, I'm guessing it's not possible, right?

    EDIT: Didn't see l33t's post when I posted, lulz.

  4. #264

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    when is zteam gona release the 2 next maps and are they gona be pb2 or pb3???

  5. #265
    WOLunist Pred1ator's Avatar
    Join Date
    Dec 2006
    Location
    I Seriously Dont Know
    Posts
    740

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by ShadowCloud View Post
    when is zteam gona release the 2 next maps and are they gona be pb2 or pb3???
    answer is simple....

    when they are done

  6. #266
    umm is it invalid now?
    Join Date
    Mar 2007
    Posts
    122

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    hey cad is it possible to make melees lunge and can u add a binocular bitmap to weapons without zoom?(dont forget to check dont show up on zoom for recticle)

  7. #267
    Senior Member
    Join Date
    Dec 2006
    Posts
    1,263

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    1st one: not possible.


    2nd: i thought heet already explained this :/
    the reticule of the first weapon will show up no matter what (think of the h2ce maps)

  8. #268

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    answer is simple....

    when they are done
    __________________
    lmao good answer but i mean what are the 2 next maps there making and are they gona pb2 or pb3

  9. #269
    Senior Member
    Join Date
    Dec 2006
    Posts
    1,263

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    ^ how the fuck did that come in

  10. #270
    umm is it invalid now?
    Join Date
    Mar 2007
    Posts
    122

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by newDeviLedeT1 View Post
    1st one: not possible.


    2nd: i thought heet already explained this :/
    the reticule of the first weapon will show up no matter what (think of the h2ce maps)
    when i made my weps have zoom i selected the option to hide the recticle and it doesnt show up

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •