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Thread: [WIP] Valhalla

  1. #51
    chilango Con's Avatar
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    Re: [WIP] Valhalla

    Quote Originally Posted by soccerbummer1104 View Post
    jw, is that cut polly under edit mesh or edit polly?
    I use maya

  2. #52
    aka [TOG]b-rad
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    Re: [WIP] Valhalla

    ahh, it confuses me, but ive seen some ppl use it, and i think i remember the tool your talking about. very nifty, but max has something very similar.

  3. #53
    Oracle of MMT {MMT} Pope's Avatar
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    Re: [WIP] Valhalla

    does maya have a jms exporter to export models?

  4. #54
    chilango Con's Avatar
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    Re: [WIP] Valhalla

    Not at the moment, but Ghost hinted that he was working on one. That was a long time ago, and I've heard nothing of it since. Maybe he's creating the exporter for H2V. At the moment, I model the map in Maya, export as .obj, and import in 3DS Max. There I do the material set-up, texturing/UVing, and the .jms export.

  5. #55
    Oracle of MMT {MMT} Pope's Avatar
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    Re: [WIP] Valhalla

    well i guess you can do that too.

  6. #56
    chilango Con's Avatar
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    Re: [WIP] Valhalla

    It's nowhere done being modeled, I wouldn't have it ingame by now.

  7. #57
    Oracle of MMT {MMT} Pope's Avatar
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    Re: [WIP] Valhalla

    taking your time = good maps.

  8. #58

    Re: [WIP] Valhalla

    can it go on halo ce also or not

  9. #59
    Senior Member
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    Re: [WIP] Valhalla

    Quote Originally Posted by ShadowCloud View Post
    can it go on halo ce also or not
    Here is a great tip, read first post, it helps
    Quote Originally Posted by Conscars View Post
    Yes, that's right- This is going to be an H2V exclusive map. Simply put, it's just better that way. I can have man-cannons, H2 weapons, nicer visuals, and lots of other nifty things.
    Last edited by Stealth; May 20th, 2007 at 10:25 PM.

  10. #60
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    Re: [WIP] Valhalla

    damn i would love it if someone made a high ground for halo ce

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