Looks nice![]()
looking good man! i got 2 maps ingame yesterday that look decent. i think the tools are much better than HEK. i mean, i had like 30 errors and it still got ingame fine. hopefully someone can crack weapons and vehicles soon...i hate only seeing like 5-7 options in guerilla. the shaders took me a while to figure out though. and the tags are all spread outsapien is pretty bad-ass, imo. i like that it shows your errors for you and everything seems more simplified. tool has come a LONG way, nuf said.
either way, i'm pleased with the tools, but not with the locked stuff. good luck!
~Scooby
the funky textures are placeholders that tool adds if your shader doesn't exist. or at least...tha's what it seemed like to me. like i said in another post, they have a shader_collection which contains lots of shaders but u can't open it to see which shaders it has.
in the tutorial, it tells you to use f_im flat_light_scratchy as the material name. and somewhere there's a f_im.shader_collection and it uses the flat_light_scratchy metal texture. it's really annoying when u can't figure out the directories for alot of the stuff in your map, cuz everything is so spread out along many folders. o well...just have to deal with it atm.
~Scooby
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