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Thread: [WIP] Sneak

  1. #11
    Don't forget my +rep! Snowy's Avatar
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    Re: [WIP] Sneak

    Looks nice
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  2. #12

    Re: [WIP] Sneak

    I loved this map. Now if only we could get the Snow Hog in >.<
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  3. #13
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: [WIP] Sneak

    looking good man! i got 2 maps ingame yesterday that look decent. i think the tools are much better than HEK. i mean, i had like 30 errors and it still got ingame fine. hopefully someone can crack weapons and vehicles soon...i hate only seeing like 5-7 options in guerilla. the shaders took me a while to figure out though. and the tags are all spread out sapien is pretty bad-ass, imo. i like that it shows your errors for you and everything seems more simplified. tool has come a LONG way, nuf said.

    either way, i'm pleased with the tools, but not with the locked stuff. good luck!

    ~Scooby
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  4. #14
    (Slyr)Bleach/MythicUltra
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    Re: [WIP] Sneak

    good job Ghost! Sneak is looking pretty cool. Can't wait to see videos of it being played.
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  5. #15
    Senior Member Patrickssj6's Avatar
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    Re: [WIP] Sneak

    Nice stuff!
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  6. #16
    I apologize to everyone. Digikid's Avatar
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    Re: [WIP] Sneak

    I remember this gem of a map.

    The "room" was funny as heck as well.

    Did you get the Snowhog in?
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  7. #17
    Kid in the Hall Kornman00's Avatar
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    Re: [WIP] Sneak

    Unless he reskinned the warthog, he isn't going to do much in terms of getting a "snow"-hog into atm sadly :/
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  8. #18
    Senior Member stunt_man's Avatar
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    Re: [WIP] Sneak

    Let me get this straight: in theory, if we found a way to hack shared.map, couldn't we add a snowhog, and then have Sneak reference it from there? Are vehicles even stored in shared.map?
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  9. #19
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
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    Re: [WIP] Sneak

    Quote Originally Posted by p0lar_bear View Post
    Needs moar night sky.
    Looks good with a bit of sun tbh.
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  10. #20
    Tking care of prego wife. Scooby Doo's Avatar
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    Re: [WIP] Sneak

    the funky textures are placeholders that tool adds if your shader doesn't exist. or at least...tha's what it seemed like to me. like i said in another post, they have a shader_collection which contains lots of shaders but u can't open it to see which shaders it has.

    in the tutorial, it tells you to use f_im flat_light_scratchy as the material name. and somewhere there's a f_im.shader_collection and it uses the flat_light_scratchy metal texture. it's really annoying when u can't figure out the directories for alot of the stuff in your map, cuz everything is so spread out along many folders. o well...just have to deal with it atm.

    ~Scooby
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