All in all, if you could make maps with H1EK, you can make them in H2EK. It just requires relearning the shaders.
Nitrous, I have a question. (I know I haven't spoken to you in a long time for past problems, over 2 years now, but that's gone.) When loading up h2Sapien, i've checked and refreshed the debug file. The errors that appear seem to slow down the map loading process, and it takes forever to load up a map. It maybe my PC, but, apparently to some people I have talked to, it's the same deal. It's loading from shared.map, but, is there anyway to bypass these errors?
In H1, I'd edit a tag, and quickly load up Sapien to see the difference. It doesn't seem too possible anymore.
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