True, but its actually defined as autoaim in halo. Autoaim makes the bullets deviate towards the target (you shoot a bit to the left or right, and notice the bullets shoot at the target, but thats not what Halo Magnetism is. Its hard for me to explain this without people getting confused and misinformed thinking I am talking about autoaim. Magnetism, unlike auto aim, sort of locks the crosshair onto the target, but very loosely. It seems as if the crosshair is weakly magnetized to the enemy, which is why it is called magnetism. It works almost like the aimbot thats around for Halo PC/CE, but it is very concealed, and makes you think your an amazing skilled aimer when the computer is actually assisting your controller's movements. This is used in Perfect Dark for the n64, Halo 1 for the Xbox, and Halo 2 for the Xbox only, but now in Halo 2 for the PC if you use a 360 controller. The reasons it was implemented is because people naturally suck using analog sticks for FPS aiming, try using the xbox controller in Halo PC, or Counter strike, then compare with Halo 2 on the xbox you will see why. If you want to experiment with this yourself, just play some halo 2 on the xbox using the SMG, which has very high magnetism. If your aware of it, you will notice it right away.
Last edited by jahrain; May 25th, 2007 at 06:36 PM.
What do you mean by automatically aims?
I hope your not talking about like how the plasma pistol fully charged works, thats another whole thing altogether. Look, to get this set straight, just open up guerilla and open up the sniper rifle tags. Under where it says Aim Assist, set the Autoaim angle to 45 degrees, and range to 100. Then set the magnetism angle to 0.1 and the magnetism range to 1. Then set the Deviation angle to 45 degrees also. Now that magnetism is virtually off, and the Autoaim is at wtfh4x, compile a map, and try out the sniper rifle on some targets. Then do the same but inverse settings with magnetism range and angle and see what the differences is. This should set the clear the confusion in the 2 definitions of autoaim and magnetism. Whether either of us is correct does not matter, the fact still remains that the feature that causes the crosshair to 'stick' to a target has been disabled in Halo PC/CE.
Last edited by jahrain; May 25th, 2007 at 09:38 PM.
Wow could have swore they did
My gamercard states when Im playing Halo 2 and when I last played it though
I agree with Reaper btw, the ability to control your aim more, and faster. Will dominate the clunky control you have with a controller, even with autoaim. BTW, I own a K/M adapter for the xbox and I feel that I have a extreme advantage using a Mouse to aim.
I think Halo 2 is fast paced, I play UT2k4, Quake 4 ect.
but compare it to the real slow paced shooters, it is nothing like them
Autoaim, Hitbox video for Halo 2 xbox
http://www.youtube.com/watch?v=Au7KE9xUVTk
Halo IS fast paced. UT2k4 and quake are a whole other level. so Yes halo would be called a fast paced shooter. games are intense and you can rack up kills much faster then many other games like CoD and CS:S. No its not the ADHD OMFG WHATS GOING ON of UT. but it has its moments.
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