I must be the only one who doesn't see the green dirt or the purple ice. =\
Current ground
Current ground bitmap
I remember your ground texture, but it wasn't accurate enough to the mesh after all the changes I made.
I must be the only one who doesn't see the green dirt or the purple ice. =\
Current ground
Current ground bitmap
I remember your ground texture, but it wasn't accurate enough to the mesh after all the changes I made.
Last edited by Arteen; October 24th, 2006 at 11:26 PM. Reason: typo
Looks fine to me...
I get this strange blue smear when I run radiosity 1. Does anyone know why? It doesn't do this with radiosity 0.
awesome ground bitmap...
HOW DO YOU MAKE STUFF LIKE THAT!?
(sry, never been good at terrains)
Odd color streaks happened to Lightning when he radiosity'd Coagulation. Try clicking the "simple parametrization" flag in the ground shader and see if that helps.
maby try changing the detail level under the radiosity properties in the shader?
that looks like it follows the underground tunnel...
edit: try changing the polies a little bit there, occassionally I get strange radiosity errors like that and just moving the mesh a little helps
also looking at the ground bitmap, it is a bit green
Last edited by Boo Diddly; October 26th, 2006 at 01:03 PM.
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