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Thread: Snowtorn Cove Progress

  1. #111

    Re: Snowtorn Cove Progress

    I must be the only one who doesn't see the green dirt or the purple ice. =\

    Current ground


    Current ground bitmap

    I remember your ground texture, but it wasn't accurate enough to the mesh after all the changes I made.
    Last edited by Arteen; October 24th, 2006 at 11:26 PM. Reason: typo

  2. #112
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: Snowtorn Cove Progress

    Looks fine to me...

  3. #113
    halo.ru Rosco's Avatar
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    Re: Snowtorn Cove Progress

    Quote Originally Posted by rossmum View Post
    Looks fine to me...
    I agree, and who would be staring at the ground in the middle of a fight?

    I say it's fine.

  4. #114

    Re: Snowtorn Cove Progress


    I get this strange blue smear when I run radiosity 1. Does anyone know why? It doesn't do this with radiosity 0.

  5. #115

    Re: Snowtorn Cove Progress

    Quote Originally Posted by rossmum View Post
    Looks fine to me...
    Same here.

  6. #116
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    Re: Snowtorn Cove Progress

    awesome ground bitmap...
    HOW DO YOU MAKE STUFF LIKE THAT!?
    (sry, never been good at terrains)

  7. #117
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Snowtorn Cove Progress

    Odd color streaks happened to Lightning when he radiosity'd Coagulation. Try clicking the "simple parametrization" flag in the ground shader and see if that helps.

  8. #118

    Re: Snowtorn Cove Progress

    Quote Originally Posted by p0lar_bear View Post
    Odd color streaks happened to Lightning when he radiosity'd Coagulation. Try clicking the "simple parametrization" flag in the ground shader and see if that helps.
    Meh, it's already checked. No quality 1 for me, then.

    Quote Originally Posted by demonmaster3k View Post
    awesome ground bitmap...
    HOW DO YOU MAKE STUFF LIKE THAT!?
    (sry, never been good at terrains)
    Photoshop, with some help from MMFSdjw.

  9. #119
    Wrong in so Many Ways Boo Diddly's Avatar
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    Re: Snowtorn Cove Progress

    maby try changing the detail level under the radiosity properties in the shader?

    that looks like it follows the underground tunnel...

    edit: try changing the polies a little bit there, occassionally I get strange radiosity errors like that and just moving the mesh a little helps

    also looking at the ground bitmap, it is a bit green
    Last edited by Boo Diddly; October 26th, 2006 at 01:03 PM.

  10. #120
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: Snowtorn Cove Progress

    Quote Originally Posted by Arteen View Post
    Meh, it's already checked. No quality 1 for me, then.
    Maybe try turning it off?

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