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Thread: The UNSC field manual to CMT SPv2

  1. #181
    Not potable. 3xDistilled's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Also, as been mentioned before, these people aren't being paid to do this. Therefore, they do it as long as it remains a hobby and doesn't become a chore.

  2. #182
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    Re: The UNSC field manual to CMT SPv2

    I meant about the things like pics and other updates... not for the actual game...

  3. #183
    Rawr... TrU7H's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by Masterz1337 View Post
    No spike nades either. No good way to have them thrown by AI. Shield nades flat out sucked, were buggy, bad for gameplay. And we never had a phantom ingame, we only had Zteams for testing purposes.
    but couldn't u just put them there for other people's use? personally i would use it to block, say a doorway or a charging hunter, just long enough to, as someone else already pointed out, reload, charge my shields, and right before it disappears, i chuck a nade, etc etc.
    personally, there were numerous places where i could've used the buddle shield

    also, i really want to see the phantoms in SPv2, the spirit kinda looked....well.....gay

  4. #184
    Senior Member teh lag's Avatar
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    Re: The UNSC field manual to CMT SPv2

    We won't give effort to something that we know won't work the way we intend it to.

    Phantom, much as we too would love to have it, we don't have a custom model for it.

  5. #185
    alter vos Dole's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Thrown by AI? What does that mean?

  6. #186
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by TrU7H View Post
    also, i really want to see the phantoms in SPv2, the spirit kinda looked....well.....gay

    Really? I thought the reverse. Phantoms took part of the "Covenant" out of the Covenant somehow...

  7. #187
    Weapon Concept Artist Haloking365's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by Dole View Post
    Thrown by AI? What does that mean?
    He means exactly what he said. In halo, a biped has a limit of 2 grenade types, i believe. That would conflict with the fact that there are already 2 grenades filling those up. So, the only way to make them work would be to have them as a weapon in itself, and thats just confusing.

  8. #188
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Though, a game type where all you have are grenades, and you have a first person view of said grenades, would be fun. Crazy infinite grenade games...=D And grenade melee attacks. I've always wanted to melee someone with a needler grenade, and in Halo 3's case, the spike grenade.

  9. #189

    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by Warsaw View Post
    Though, a game type where all you have are grenades, and you have a first person view of said grenades, would be fun. Crazy infinite grenade games...=D And grenade melee attacks. I've always wanted to melee someone with a needler grenade, and in Halo 3's case, the spike grenade.
    I've always wished you could use melee to stick people

  10. #190
    A V A L O N TeeKup's Avatar
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    Re: The UNSC field manual to CMT SPv2

    Quote Originally Posted by Warsaw View Post
    Really? I thought the reverse. Phantoms took part of the "Covenant" out of the Covenant somehow...
    Exactly my thought. The Phantoms used turbine thrusters, seen throughout the underside of the Phantom, it really is a lag in covenant technology.

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