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Thread: (WIP)Damnation

  1. #21
    Prometheus Project Lead
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    Re: (WIP)Damnation

    Wow, if the screens didn't contain first person models, I would seriously think that you had stolen a 2 year old build of Prometheus. The state that map is in is almost identical to how maps were rendering back then; hilarious.

    I love Damnation, but it's sad to see all of these "ports" to Halo 2 Vista. You should take a page from Bungie's book and re-imagine some of these levels to have more of a Halo 2 feel.

    Nick
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  2. #22
    H2V Compliant __Blaz0__'s Avatar
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    Re: (WIP)Damnation

    ^he's right about the second part.
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  3. #23
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    Re: (WIP)Damnation

    Quote Originally Posted by Nick View Post
    I love Damnation, but it's sad to see all of these "ports" to Halo 2 Vista. You should take a page from Bungie's book and re-imagine some of these levels to have more of a Halo 2 feel.

    Nick
    Get the book called, "The Art of Halo: Creating a Virtual World" and take a look at pages 62 - 63 and 142 - 143 are good please to get some map ideas. the top sketch of the CR on 76 is a cool looking one. as well as some of the concepts for SC on page 79. there are a few things in that book at you might of seen in CMT's SPv1, and one of the custom weapons in H2V. and some of them look like some of the new Halo 3 stuff.
    any ways, nice map so far, needs some new skins, and don't port Geo, leave that one for me please, that is my fav map in Halo.
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  4. #24
    Reloading! Terin's Avatar
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    Re: (WIP)Damnation

    i cen lern mah alfabetz wit diz map!

    Damnation probably would be a lot different without fall damage, but it might be fun jumping from the top level to the bottom to assassinate someone. We'll see when it's released.
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  5. #25
    a bit of the old in-out Roostervier's Avatar
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    Re: (WIP)Damnation

    Quote Originally Posted by n00b1n8R View Post
    <3 damnation

    what exactly are these letter texture things i'm seeing in H2?
    Those are for the shaders I've yet to make(defaulted for missing shaders in halo 2). I've made them by now, however. I only have a few left.
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  6. #26

    Re: (WIP)Damnation

    Quote Originally Posted by Nick View Post
    Wow, if the screens didn't contain first person models, I would seriously think that you had stolen a 2 year old build of Prometheus. The state that map is in is almost identical to how maps were rendering back then; hilarious.

    I love Damnation, but it's sad to see all of these "ports" to Halo 2 Vista. You should take a page from Bungie's book and re-imagine some of these levels to have more of a Halo 2 feel.

    Nick
    How long have you guys been working on Prometheus now? 3 years about?

    Anyways I'd like some re-mastered ports as well.
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  7. #27
    Prometheus Project Lead
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    Re: (WIP)Damnation

    Hmm, yeah, something like that. Man I love looking back at what it was and what it is now.

    Nick
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  8. #28
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    Re: (WIP)Damnation

    hey nick, will there be Halo 2 Vista support in Prometheus?
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  9. #29
    Prometheus Project Lead
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    Re: (WIP)Damnation

    Yes, of course.

    Nick
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  10. #30
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    Re: (WIP)Damnation

    thanks Nick, that'll be a good thing to know. ^_^
    now, may I ask if we can get back ontopic some what, maybe more screen shots maybe?
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