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Thread: The Official CMT SPv2 Promotion Items Thread (new pics as of 8-25-07)

  1. #321
    Weapon Concept Artist Haloking365's Avatar
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    Re: The Official CMT SPv2 Promotion Items Thread (vid update as of 5-18-07)

    The plasma rifle in halo 2 was less... satisfying to shoot because the noise and overall feel of it was weak. I hope CMT goes Nucking Futz with the plasma rifles and all of their particle effects.
    In my opinion, thats one of the things that make or break a gun. The effects, and the overall 1337ness of it. For example, the Halo 3 Plasma Rifle has all of these electrical effects when it fires. It just feels right.
    And don't get me started on the Galileian....

  2. #322
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: The Official CMT SPv2 Promotion Items Thread (vid update as of 5-18-07)

    Quote Originally Posted by bleach View Post
    what? Plasma Rifle in Halo 2 was moderately strong, at least stronger than a popping plasma pistol. Unless u dual wield that with an SMG...then, i'll reconsider. The PR in Halo was OK. It looked crappy anyways and the sound was shit.

    That's why I was talking about Halo 1...


    And I heartily agree with Haloking365...

  3. #323
    Senior Member ICEE's Avatar
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    Re: The Official CMT SPv2 Promotion Items Thread (vid update as of 5-18-07)

    i agree too. the smg is a popgun, i sure hope the V2's smg has some bitchin flarin sounds. assualt rifle had better be brutal

  4. #324
    "Think Different" Masterz1337's Avatar
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    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 5-31-07)

    2 New pics in the first post. Those are the levels stock lightmaps, so don't bitch about it being dark.
    Last edited by Masterz1337; May 31st, 2007 at 10:14 PM.

  5. #325
    Weapon Concept Artist Haloking365's Avatar
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    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 5-31-07)

    Nice. Like you said, its using the origional bitmaps, so its dark, but i like the blood on the elites. Kinda looks like he got shot with a paintball gun though. Maybe have some areas where its dripping, not just some radom splatters. I'd comment on the brutes, but im having some trouble seeing them. Overall, its looking good, and i cant wait for the release.

  6. #326
    -barely sane- nooBBooze's Avatar
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    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 5-31-07)

    some flashlight only sections would really spice up the library. the small underground tunnels that connect certain sections would be ideal for that.

  7. #327
    Naked under his clothes. Sunray's Avatar
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    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 5-31-07)

    ^Nice idea. It would add another aspect to the library.

  8. #328
    Weapon Concept Artist Haloking365's Avatar
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    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 5-31-07)

    Quote Originally Posted by nooBBooze View Post
    some flashlight only sections would really spice up the library. the small underground tunnels that connect certain sections would be ideal for that.
    Yea, but swarms and swarms of enemies arent scary in a situation like that. What you need is a few areas of calm, flood-less areas to build up the suspense. Then all you hear is a shreik and then BOOM! There is a flood of flood!

  9. #329
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    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 5-31-07)

    I actually would like to see some of the dark areas lightened up a good bit if it can be done. Or at least some lights added so it's not so dark. I don't mind dark parts but the halo SP had way too many of them. Especially in the library i wish it was not dark at all. It would give it the feel kind of like "who left the lights on" which i love.

    I wish flood were not in the game lol.

  10. #330
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    Re: The Official CMT SPv2 Promotion Items Thread (new pics as of 5-31-07)

    Glowy bits ftw.

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