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Thread: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

  1. #391
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    >.>
    ok, then, no dual wielding.

  2. #392
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    This thread attracts ESL (English as a Second Language) people like bums to money.

  3. #393
    Senior Member Ralex123's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Lol. I knew about kenney already. Lag... hmmm.... Thats a major problem that can't be dealt with easily. I hope they can think of something.

  4. #394

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    I remember cmt's coag the explosions cause such bad lags. BTW L33t do you have a script that stops the swords from spawning if someone has it? because I'm tired of sword noobs, and it would be more H2 like.

  5. #395

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    I set the sword respawn time to 5 minutes; that should do it.

  6. #396
    Senior Member Ralex123's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    I just hope it comes out soon. I'm dying waiting for SPv2 and ZTeams maps.

  7. #397

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by CtrlAltDestroy View Post
    I set the sword respawn time to 5 minutes; that should do it.
    Thx, now all you have to do now is fix sword shaders and fix glitches. BTW are you guys gonna a make a H2 ui? because that would be sweet. Also I'm wonder if you can edit the Score menu ingame to make it look more H2.

  8. #398

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    I would agree with darkness, but there's one thing missing in zteams map, and it's this you know how in the real halo 2 each time you melee someone the masterchief dashes right at them and i'm asking is there a possible way to do it in halo ce?

  9. #399
    Senior Membe Syuusuke's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Unless you want to make laggy projectiles throwing you forward for every melee you do, Probably not =S

  10. #400
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    yes, I want to see the new UI, I need a new UI soon. ;_;

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