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Thread: (WIP) Chiron TL34

  1. #61
    I R Serious Texra DaneO'Roo's Avatar
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    Re: (WIP) Chiron TL34

    How about, connect the entre levels sections together, and have grav lifts that shoot you over the walls of the level, rather than going through a door, and remodel it to a Covie theme.

    mb mb


    oh, and a pointer with your textures, get more slight colour variation in the texture, they're all too grey. You can put slight tinges of colours in places wich noticably while stilll looking silver, it creates a much more varied image. Also lay off the sponge filter a tad with some of those wall textures. Oh and with your bumps, make them from the basic textures pattern, before you put any detail texture in, otherwise your bumps look like they do in the pictures you've posted.


    And it seems one of your textures is more forerunner looking, rather than the human style you have going. Think about it more thouroughly, but great start on the map so far
    Last edited by DaneO'Roo; June 3rd, 2007 at 08:47 AM.
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  2. #62
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    Re: (WIP) Chiron TL34

    Can't wait.. Shotty!
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  3. #63

  4. #64

    Re: (WIP) Chiron TL34

    To me it dosen't look like h2v, it looks like a zteam project or something.
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  5. #65
    Senior Member Nic's Avatar
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    Re: (WIP) Chiron TL34

    Woo.

    Great someone's porting it

    Now for me to get h2vista =\
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  6. #66
    Halo Addict DominionOvrU's Avatar
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    Re: (WIP) Chiron TL34

    Some what of an update. The bump maps had been giving me fits all day..but i think i have them figured out so they appear right..anyway..here are the original textures..with H2 detail and cubemaps..I like they way they look personally but you guys tell me what you all think. The whole map is done as far as texturing goes..hardly any population is done..that will take a bit. But thoughts on the look of the map at this stage.






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  7. #67
    I R Serious Texra DaneO'Roo's Avatar
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    Re: (WIP) Chiron TL34

    looks much better
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  8. #68
    Senior Member leorimolo's Avatar
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    Re: (WIP) Chiron TL34

    Those are awsome textures, do those come with the hek?
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  9. #69
    Halo Addict DominionOvrU's Avatar
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    Re: (WIP) Chiron TL34

    Like Sunny posted earlier in this thread..the way this engine uses detail, cube and bump maps are awsome!!. The transformation of the wall textures is the combo of adding a good detail (metal_crackle) and a good cubemap made all the difference. I used different details for the floor and teleporter so it all didn't seem to run from one into the other.
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  10. #70
    Senior Member Lightning's Avatar
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    Re: (WIP) Chiron TL34

    More bumps, please :P

    Also, I did post that shader up there for you :P
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