How about, connect the entre levels sections together, and have grav lifts that shoot you over the walls of the level, rather than going through a door, and remodel it to a Covie theme.
mb mb
oh, and a pointer with your textures, get more slight colour variation in the texture, they're all too grey. You can put slight tinges of colours in places wich noticably while stilll looking silver, it creates a much more varied image. Also lay off the sponge filter a tad with some of those wall textures. Oh and with your bumps, make them from the basic textures pattern, before you put any detail texture in, otherwise your bumps look like they do in the pictures you've posted.
And it seems one of your textures is more forerunner looking, rather than the human style you have going. Think about it more thouroughly, but great start on the map so far![]()
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