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Thread: (WIP) Chiron TL34

  1. #81
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: (WIP) Chiron TL34

    Also, everyone mentions gravity lifts. I fail to see how that would work. Putting in gravity lifts would restrict movement, and make certain ways one-way only.

    Keep in mind what the map designer had in mind; though it sounds strange, Bungie did state why it is the way it is. They named it "putput.map" after a putt-putt minigolf course, since with each hole, there's some sort of obstacle to overcome before you can sink the ball into the hole. If you look, you can notice that at each room, there is some sort of obstacle to hinder movement or cause some confusion. And, instead of putting a ball into a hole, your main goal is to survive.

    And people have put the map's geometry together before; it is a perfect fit along all axes. The teleporters are there instead to add a bit of mystery; namely the question of "will I die if I walk through this?" For this reason, not a lot of people like the map.

    Playing Chiron and expecting not to die is like going to some B-movie and expecting a gripping storyline and cinematics.
    Last edited by p0lar_bear; June 4th, 2007 at 11:28 AM.
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  2. #82

    Re: (WIP) Chiron TL34

    Hey, this is a great idea but I really wish you would redesign and remodel it to be cooler looking. I'm remaking Prisoner, but at least i'm taking the time to make it look new and higher quality.

    edit: If you want a cool idea to remake it, I always thought it would be cool if it were like a bunch of metal forerunner towers up in the clouds and you mancannoned back and forth to each tower, and little windows and spaces in the walls aloud for sniping across at other rooms.
    Last edited by Neuro Guro; June 4th, 2007 at 11:54 AM.
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  3. #83

    Re: (WIP) Chiron TL34

    Quote Originally Posted by p0lar_bear View Post
    Also, everyone mentions gravity lifts. I fail to see how that would work. Putting in gravity lifts would restrict movement, and make certain ways one-way only.
    Not if there was a hole by it
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  4. #84
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    Re: (WIP) Chiron TL34

    I know, right now the map is flat, add more rooms above some of the others, and have some kind of hole going from the bottom one, to the top one.
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  5. #85
    Halo Addict DominionOvrU's Avatar
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    Re: (WIP) Chiron TL34

    Quote Originally Posted by NeuroKoNeza View Post
    Hey, this is a great idea but I really wish you would redesign and remodel it to be cooler looking. I'm remaking Prisoner, but at least i'm taking the time to make it look new and higher quality.

    edit: If you want a cool idea to remake it, I always thought it would be cool if it were like a bunch of metal forerunner towers up in the clouds and you mancannoned back and forth to each tower, and little windows and spaces in the walls aloud for sniping across at other rooms.
    I do really like this idea. After reading allot of the comments I have decided that it will be remodeled. It will be forerunner..and I am deciding if it will be ancient delta style or more conventional forerunner theme. I also liked soccer's idea for different outdoor or indoor sections for the map as well. One thing I would like to know is though..the man-cannon's..the only way I can think of making those work would be through a modified Grav Lift tag..and nobody can seem to get the original Grav Lift tags to work now. If we can figure out how to get those tags working I will for sure put man-cannons in the map for the primary source of transport from section to section and yes..there will be open space from each side that you will be able to shoot the launched person from as well

    So it will be a while longer since I am gonna be modeling from scratch an original bsp. Any other suggestions as to how many different zones would be good too, I am leaning towards 5 instead of the 9 that are in the original and making the zones a bit bigger.
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  6. #86
    Back for the Russian Halo p0lar_bear's Avatar
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    Re: (WIP) Chiron TL34

    Then in that case, you've got an entirely different map on your hands.

    As a design suggestion, if you were to go with a natural forerunner design (as in Delta's temples), you could put this up high in the sky. If this were an "industrial" forerunner design (like the sentinel wall), it could be put in an area similar to the lightbridge cavern in Halo 1's second level.
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  7. #87
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    Re: (WIP) Chiron TL34

    Quote Originally Posted by NeuroKoNeza View Post
    Hey, this is a great idea but I really wish you would redesign and remodel it to be cooler looking. I'm remaking Prisoner, but at least i'm taking the time to make it look new and higher quality.

    edit: If you want a cool idea to remake it, I always thought it would be cool if it were like a bunch of metal forerunner towers up in the clouds and you mancannoned back and forth to each tower, and little windows and spaces in the walls aloud for sniping across at other rooms.
    OMG I hate you, idea stealer! I told you about my man cannon Chiron remake

    Nick
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  8. #88
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    Re: (WIP) Chiron TL34

    Quote Originally Posted by NeuroKoNeza View Post
    I'm remaking Prisoner, but at least i'm taking the time to make it look new and higher quality.
    the walls aloud for sniping across at other rooms.
    Damn you! I just finished thinking of a good theme for it!
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  9. #89
    Halo Addict DominionOvrU's Avatar
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    Re: (WIP) Chiron TL34

    Quote Originally Posted by Nick View Post
    OMG I hate you, idea stealer! I told you about my man cannon Chiron remake

    Nick
    Don't worry too much Nick..we don't even know how to get the grav tags to work. I'm not modeling it from the outset to have them..but am leaving some room to add them later if the map isn't done and released.
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  10. #90
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    Re: (WIP) Chiron TL34

    Quote Originally Posted by DominionOvrU View Post
    Don't worry too much Nick..we don't even know how to get the grav tags to work. I'm not modeling it from the outset to have them..but am leaving some room to add them later if the map isn't done and released.
    It's okay, mine's for Halo 3 anyway.

    Nick
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