
Originally Posted by
teh lag
Well... it might be possible to play them manually in Sapien, with the command "sound_impulse_start <sound> <object> <real>" The first variable is the desired sound, second is an object to play it from (you can give objects names in Sapien's property window... at least in the H1EK you could, they might have disabled that in the H2EK as well...) and the last is a scale to play it at (one would probably be default). This can be used to play any sound in your tags folder at will, though you'll have to remove any existing background sound from the scenario you're loading.
Edit: whoops, my bad, wrong command.
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