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Thread: [WIP] Bloodgulch (Updated June 9, awesome)

  1. #111
    Senior Member Snaver's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Some great work Lights
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  2. #112
    Senior Member Lightning's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)



    (Wait for it, it's 900ish kb)
    Heh. I gotta adjust the sun a tiny bit more.
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  3. #113
    Senior Membe Syuusuke's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Ahh I was hoping to see something like that =D
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  4. #114
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    I just noticed your tree is the wrong way. Rotate it 180 degrees please and then rexport it.
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  5. #115

    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    very nice Glad to see the best halo 1 map ported
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  6. #116
    Kid in the Hall Kornman00's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    no, i ported tutorial kthx


    well...no, I didn't actually


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  7. #117
    chilango Con's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    I say fix the lighting
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  8. #118
    Insane. Teroh's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Lightning, congrats on the great work!
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  9. #119
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Quote Originally Posted by Conscars View Post
    I say fix the lighting
    lighting is far superior to the original.
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  10. #120
    chilango Con's Avatar
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    Post Re: [WIP] Bloodgulch (Updated June 9, awesome)

    eh, it does look pretty nice
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