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Thread: [WIP] Bloodgulch (Updated June 9, awesome)

  1. #121
    chilango Con's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    It's just the repeating detail map.
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  2. #122
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    You forgot to put the cubemap on the base.
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  3. #123
    Senior Member Lightning's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    It's there, just toned down; a bit, too much, though.
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  4. #124
    Is bad, really bad SMASH's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Is that the detail map on the cliffs that is making those fine lines? It almost looks like scan lines across the cliffs.
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  5. #125
    j͆ͪ͟c̓̊͜a̎ͨ̈́ͧṗ̵ ̏ͭ̃sͪ̊͊̒͌̒̏t͗͗ͩͮo̧̊̒̎̽̇̌̋ṗ̸ͪ͑ͩ̐ InnerGoat's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Quote Originally Posted by SMASH View Post
    Is that the detail map on the cliffs that is making those fine lines? It almost looks like scan lines across the cliffs.
    Those appear in CE also if you are using 16xAF...
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  6. #126
    chillin like a villan
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    looking great! would look alot better if you fixed the cubemaps though, and red base isnt suppose to be light grey
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  7. #127
    Senior Member et_cg's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Lightning, you've done a great job.

    Now another reason for newbies to pick up Halo 2 and go, "omgz bungie did awesomezorz. Sauce."
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  8. #128
    "Think Different" Masterz1337's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    LIEK OMG That LUkS JUsT LIKE HALO 2!!!!1111
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  9. #129
    Senior Member Lightning's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    !111!111 WTFFF HAAYLOW TOO?


    Anyways .. >>;; the sun's location is fixed, along with the black rocks. I'll start the new lightmaps, and post images once completed.
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  10. #130
    io[Terry] Terry's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    I dunno. I find that the geometry needs a little shapening up here and there to atleast fit in with the halo 2 theme. Right now, it's far too jagged.

    Other than that, good job! Alot of people (especially the competitive community) are going to love you for this.
    Last edited by Terry; June 10th, 2007 at 02:18 PM.
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