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Thread: [WIP] Bloodgulch (Updated June 9, awesome)

  1. #141
    Senior Member Lightning's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    I bet it's the black rocks. D:
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  2. #142
    Senior Member teh lag's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Seems a bit overly bright in my opinion... But otherwise you've done a fantastic job on it.
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  3. #143
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Quote Originally Posted by FriedMetroid View Post
    something about the BSP looks wrong for some reason... I can't place it. Maybe I should go play bloodgulch
    The BSP is somewhat different in places. That cutout area that is right behind him is no longer there. :o
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  4. #144
    Senior Member Lightning's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Quote Originally Posted by InnerGoat View Post
    The BSP is somewhat different in places. That cutout area that is right behind him is no longer there. :o
    Which I accidentally removed =x. It'll be there in the next build.

    Black rocks are (hopefully) fixed now.
    Last edited by Lightning; June 11th, 2007 at 03:59 PM.
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  5. #145
    I apologize to everyone. Digikid's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    which one is Tuckers Rock? :P
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  6. #146
    I R Serious Texra DaneO'Roo's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    no, dont give them the original gulch rock bitmaps. Give the rocks the same bitmap the cliffs have. So they blend into the ground and change the base map slightly where the rocks are. It'll look more win.
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  7. #147

    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Wrooonng. Give them Gray rock Textures, if you have to. The original Rock Textures from Blood Gulch will be Awesome. Would look more original and keep it classic

    and I hope the sides of the red base are still shiny
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  8. #148
    chilango Con's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    Quote Originally Posted by AAA View Post
    Wrooonng. Give them Gray rock Textures, if you have to. The original Rock Textures from Blood Gulch will be Awesome. Would look more original and keep it classic
    iawtp

    dont mess with the BG <>
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  9. #149
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    I just have an issue with the top of the cliffs. Their jagged edges make them look too low-poly.
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  10. #150

    Re: [WIP] Bloodgulch (Updated June 9, awesome)

    You should run a smooth poly operation on most of the map except the bases. It would make everything look a whole lot better.
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