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Thread: *WIP* H3 Last Resort

  1. #11
    The Cake is a Lie. Jay2645's Avatar
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    Re: *WIP* H3 Last Resort

    Like I said, it's a WIP.
    Also, there really isn't too many polys in there. I'm still working on the models to mess them up and make them look more like ruins.

  2. #12
    is effin awesome!
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    Re: *WIP* H3 Last Resort

    Smash he can still edit it to be much better but he is going at his own pace.

  3. #13
    not my real name damn-it! kenney001's Avatar
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    Re: *WIP* H3 Last Resort

    a couple of things i saw:

    you cant have distructable vehicles in CE and have them sync.

    Q. Is there going to be dual wielding?
    A. Yes, if someone can make a good script for it.

    -I have a dual-weilding script that works pretty well and would provide a pretty good basis for this, or I can re-write it to work with your weapon set. The only downfall is it will not sync online, and would require a small, external app that sends the player_add_equipment hsc command over the network. I just down know any programmming languages well enough for this.

  4. #14
    The Cake is a Lie. Jay2645's Avatar
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    Re: *WIP* H3 Last Resort

    Yeah, I have already downloaded your script, and I think it works very well. However, it doesn't sync online, so I'm not using it. If it did sync, I would have used it right away.

  5. #15
    not my real name damn-it! kenney001's Avatar
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    Re: *WIP* H3 Last Resort

    its impossible to make one that syncs using the internal scripting due to the lack of commands. However, thats why i suggested someone make a small app to transfer that command.

  6. #16
    Is bad, really bad SMASH's Avatar
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    Re: *WIP* H3 Last Resort

    Quote Originally Posted by KRZR View Post
    Smash he can still edit it to be much better but he is going at his own pace.
    And who are you? Seriously, in the past week we've had this wave of noobs flood this section of the boards. Crap.

    Also, it's MUCH harder to edit it than it is to model it RIGHT the first time around. Learn to model better before you take on such a big project.

  7. #17
    my best h3 pic Elite Killa's Avatar
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    Re: *WIP* H3 Last Resort

    I'd wait until Halo 3 is released. Then use your 360 (if you have one) as a reference intead. Or just make this map for H2V. CE is pretty much outdated. But I think you're doing pretty well so far. +rep for effort

  8. #18
    Is bad, really bad SMASH's Avatar
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    Re: *WIP* H3 Last Resort

    Quote Originally Posted by Elite Killa View Post
    But I think you're doing pretty well so far.
    Why do people here have to give compliments on horribly modeled things? Buildings are not hard, they are boxes, yet somehow, this guy has seemed to mess them up. GJ.

  9. #19
    The Cake is a Lie. Jay2645's Avatar
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    Re: *WIP* H3 Last Resort

    Now, how exactly is this building messed up? If you would save that render, and use paint or Photoshop to show me what needs work, I would gladly do it.

    In other news, I have (yet another) render:

    I've been studying the videos, and I fixed up the model a little. I also added what looks like a power converter, I don't know, but it's there in the video.
    Last edited by Jay2645; June 13th, 2007 at 05:39 PM.

  10. #20
    Is bad, really bad SMASH's Avatar
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    Re: *WIP* H3 Last Resort

    Everything has to be one model, you just can't attach stuff. That might be acceptable to look at or get image in H2V but HCE will spit back so many errors that it'll make you wet yourself.

    Looks better though.

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