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Thread: *WIP* H3 Last Resort

  1. #41
    got dam forumers.... SnaFuBAR's Avatar
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    Re: *WIP* H3 Last Resort

    Quote Originally Posted by AAA View Post
    I"m a little lazy to look through pages of comments to see if anyone asked this...but, you say it's a halo 3 beta map.....and it's in the Halo CE section and I don't know if you made the mistake of forums or not but here's my question (looks good btw)

    but, the high polys shouldn't be a problem if it's a halo 3 map so, Idk why some of you are talking pollies. Therefore it brings up is this for Halo CE??
    did you forget you're in the CE section?

  2. #42
    Senior Member Lightning's Avatar
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    Re: *WIP* H3 Last Resort

    Quote Originally Posted by Choking Victim View Post
    thats what i did. http://www.putfile.com/chokinv/images i haven't worked on that for a long long time.
    Holy crap. That's amazing o__o

  3. #43

    Re: *WIP* H3 Last Resort

    Quote Originally Posted by Lightning View Post
    Holy crap. That's amazing o__o
    heh glad you like it. Although it may be the h2 zanzibar model much of what was shown in those pictures was modeled from scratch. I haven't worked on it since that leaked video was first released so maybe ill start again this summer. Thread hijackulation!

  4. #44
    The Cake is a Lie. Jay2645's Avatar
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    Re: *WIP* H3 Last Resort

    Anyway, like I said, I am wielding the polys together where they aren't needed. I'll post another wireframe soon, which will show the reduced poly count.

  5. #45
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: *WIP* H3 Last Resort

    *sigh* Here we go again...another one of those people who completely lacks imagination, and decides to imitate another of bit bungie's work (not to mention intellectual property too). The pattern seems to go like this:
    1. Optimism
    2. Over-estimation of modeling skills and/or game engine
    3. Egotistic self-defence
    4. Attempt at accepting criticism, constructive or otherwise
    5. Insulting those who criticize their work
    6. Continued, lousy progress on a project that will never work
    7. Giving up


    How about you just skip to step 7 and save everybody alot of trouble, especially on your part. This also includes wasted time.

  6. #46
    Is bad, really bad SMASH's Avatar
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    Re: *WIP* H3 Last Resort

    Quote Originally Posted by Reaper Man View Post
    *sigh* Here we go again...another one of those people who completely lacks imagination, and decides to imitate another of bit bungie's work (not to mention intellectual property too). The pattern seems to go like this:
    1. Optimism
    2. Over-estimation of modeling skills and/or game engine
    3. Egotistic self-defence
    4. Attempt at accepting criticism, constructive or otherwise
    5. Insulting those who criticize their work
    6. Continued, lousy progress on a project that will never work
    7. Giving up

    How about you just skip to step 7 and save everybody alot of trouble, especially on your part. This also includes wasted time.
    Sad but true, and people yelled at me when I put it lighter, earlier.

  7. #47
    (Slyr)Bleach/MythicUltra
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    Re: *WIP* H3 Last Resort

    it doesn't look too bad or good. Consider that if that were to be rated, i would give it 6.5 out of 10. You need a team to help you. Good luck with Last Resort! Hope you can release it soon.

  8. #48

    Re: *WIP* H3 Last Resort

    Quote Originally Posted by DOMINATOR View Post
    that tower thing should be 40-50 triangles tops...
    I thought Halo supported 0 triangles, or atleast has/had 0.

    Btw it actually looks cool to me, but the poly...

  9. #49
    ლ(-_-ლ) Reaper Man's Avatar
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    Re: *WIP* H3 Last Resort

    Quote Originally Posted by sangheili View Post
    I thought Halo supported 0 triangles, or atleast has/had 0.

    Btw it actually looks cool to me, but the poly...
    What the hell are you on about? Clearly you don't understand much about modeling, or at least polygons. A polyon = a triangle. Simple as that. A map modeled with quads will be converted to triangles when it's exported. People use quads mainly because they're just easier to work with than triangles, when essentially it's just 2 triangles forming a quad, with the diagonal line hidden.

  10. #50
    Senior Member DOMINATOR's Avatar
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    Re: *WIP* H3 Last Resort

    Quote Originally Posted by bleach View Post
    You need a team to help you.
    No, just be patient and learn the tools first. if you want to be a good mapper learn how to model efficiently. do every modeling tutorial you can find.
    Modding "Teams" are overrated and just a big cluster f*ck. well most of them, especially when the only way to communicate is with text.

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