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Thread: attack helicopter

  1. #51
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    edits edits edits

    crisis averted, although i think the new flow of the landing gear MAY NOT WORK OUT i think it is a minor detail (considering you will only see the landing gear when your on ground) here's some update pics
    (ps, i surfed the internet and looked at may sci-fi starfighter pics to get this idea, some ideas were also picked up from battlefield 2142's gunship)
    and without further ado the pics:

    more details to come
    (ball joints allow the landing gear to adjust to the surface that the chopper lands on)
    __________________________________________________ _____________
    omfg!!! I finally gots a name for my copter!
    purpose
    i've decided that this will be an offensive helicopter designated to stealth hit-and-run missions. (if i can fit it, there may be a gunner's seat, but i can't garuntee anything) the pilot controlls the flight of the gunship, the gunner controls the guns (duh) the engine shafts will have thrust (omg, soo exciting, but i'm not too decided on thrust, it's just a concept) this gunship will be the most versatile aircraft in the human motorcage (notice how i said aircraft, i'm planning to make some crossover (flyable in air and vacum) craft but that will come later)
    story
    this aircraft was scrapped together after the great disaster, when earth became a hostile planet, with barren lands that were either scorched with the sun's radience or frozen by the expanding of the polar ice caps in the year 2569; when the multiple countries fell at the peak of human civilization on earth. fortunetaly, by that time humanity had stretched it's mighty empire to cover the entire solar system and also colonial establishments in other systems. the offworld humans provided aid to the earth survivors forming a final city on the last fertile land on the surface. the GDH (Grand Democracy of Humanity) capitol. using whatever resources they could scrounge together they crafted this helicopter to provide earth with some planetary defense from nomadic hostile survivors. the gunship (model number GHX-7728) eventually became the cornerstone of atmospheric arial support, offering a flexible strike assualt vehicle. the GHX-7728 is not operable in high altitudes or vaccums, making it a planetary-only asset. the GHD milita engineered an insertion platform to insert these craft from orbit. the insertion platform was an assualt carrier insertion pod. these pods had onboard ais and scanners that would command the pod to break open once it fell far enough into a planetary atmosphere. the helicopter would activate and initiate flight from freefall. this procedure was called an orbital insertion.
    Last edited by demonmaster3k; October 31st, 2006 at 07:51 PM.
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  2. #52
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: attack helicopter

    Landing gear seems a tad high-poly...?
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  3. #53
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    Re: attack helicopter

    ok, i'm finally out of my slump and with more time than ever before i can see the model bieng finished soon, i'm working up some cockpit details and finished the FINAL landing gear
    it's looking better already...
    i'm afraid to do poly count this is the highest poly model i've done yet

    this is the the more-detailed cockpit, i decided to use a steering wheel over a yoke, if things go as planned, the pilot should be able to jerk the wheel up to make the copter pitch down, and jerk the wheel down to make the copter pitch up
    there's buttons at the top ends of the steering wheel that controll the weapons; the left is for the chaingun, the right is for the concealed missles
    also, i wanted to make the chair big enough to seat an armored soldier (chief, or a biped i'm planning) and have space to move around

    this is the final stance of the copter, landingear is complete and i'm not touching it anymore
    i still have weapon racks (things missles sit on, like a firing platform) before i can say i'm done modeling.
    here's a rear-angle shot
    Last edited by demonmaster3k; November 5th, 2006 at 07:06 PM.
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  4. #54
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: attack helicopter

    Looking nice. Very nice.
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  5. #55
    Сука Блять ~ZMT~Trace's Avatar
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    Re: attack helicopter

    Freaking beutiful.
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  6. #56
    Detenting Servation mR_r0b0to's Avatar
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    Re: attack helicopter

    i think you should make the whole helicopter detailed and hipoly, not just the landing gear and the rotors.
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  7. #57
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: attack helicopter

    Uh... generally you don't want a lot of protrusions on a stealth craft. You need to try keep the surface as sleek as possible and avoid discontinuities or things jutting out, it's just asking to be spotted by a radar.
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  8. #58
    Hates Sucky Comp >:( demonmaster3k's Avatar
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    Re: attack helicopter

    the landing gear is retractable, it will look like it's never existed when it's in flight, if thats what your talking about
    if the tail doesnt have that sleek of a surface i can fix it, just tell me where i need to improve
    oh and btw:
    Quote Originally Posted by mR_rObto
    i think you should make the whole helicopter detailed and hipoly, not just the landing gear and the rotors
    i wanted to avoid high poly at all costs (for the sake of net lag, and ppl with low-end comps), details will be in the skin
    Last edited by demonmaster3k; November 7th, 2006 at 08:28 AM.
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  9. #59
    GLORY TO ARSTOTZKA rossmum's Avatar
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    Re: attack helicopter

    Quote Originally Posted by demonmaster3k View Post
    the landing gear is retractable, it will look like it's never existed when it's in flight, if thats what your talking about
    if the tail doesnt have that sleek of a surface i can fix it, just tell me where i need to improve
    oh and btw:


    i wanted to avoid high poly at all costs (for the sake of net lag, and ppl with low-end comps), details will be in the skin
    Sorry for the misunderstanding - I was replying to roboto there. What you've got now is good; with the exception of the nose sensor array and gun barb, the helicopter's design fits rather well with that of a stealth attack helicopter.
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  10. #60
    Detenting Servation mR_r0b0to's Avatar
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    Re: attack helicopter

    lol, stealth attack helicopter... that nose array hole thing would cause that thing to have a huge radar signature
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