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Thread: [App] H2v Edit v0.01

  1. #11
    Senior Member Patrickssj6's Avatar
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    Re: [App] H2v Edit v0.01

    Can someone describe the term Meta?

    There are so many things that have 2 names for the same thing but you use the one term when Hex editing and the other one when doing something else like Float and Single.

    My guess is that Meta is the raw data of an object.

    In memory editing you could change the pointers from 1 object to the next one so you could transform MC into an Grunt regardless of the memory block size.Is that also possible with hex editing?

    Meta swapping is better than that I guess because you can extract/inject Meta's across maps.
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  2. #12
    Is bad, really bad SMASH's Avatar
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    Re: [App] H2v Edit v0.01

    Quote Originally Posted by Kalubâ„¢ View Post
    This program is quite possibly the most useful thing ever, and its one step into the right direction of helping to open this game.

    I dont know how long you have been around SMASH but before HMT, we had hex and meta editing that did what we needed. Simple, yet effective.
    Ok, Bio, I came post HMT (barely) so I'm not sure what life was like here before it, but I'll stand corrected. If you feel it's good for the community then I do too, because you were there and you know what's best.

    Can this do anything for models and bitmaps like HMT did? Sorry, I can't DL it for a while cause my good comp with Vista on it is burnt out (to be fixed) and my parents freak out when I download crap on this one.
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  3. #13
    Senior Member Patrickssj6's Avatar
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    Re: [App] H2v Edit v0.01

    Bio

    You-->AIM/MSN

    mkay?
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  4. #14

    Re: [App] H2v Edit v0.01

    K, Pat.


    And you can extract meta from one thing and inject into into another but you have to do some things with the maps magic. Its been a long time and I would have to look back on the past to figure out how to use it.

    But, theoretically you could place a bitmap in your map, and compile it. Then go into another map and extract the meta of the bitmap you want, and inject it into your map overwriting the bitmap you used but didn't want to. I think
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  5. #15

    Re: [App] H2v Edit v0.01

    Thanks for this Shade45. I had asked for a beta in another thread, and didn't notice you had already released it.

    FireScythe is working on a bitmap extractor, maybe you guys could combine your efforts.

    Thanks for sharing!
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  6. #16
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    Re: [App] H2v Edit v0.01

    Quote Originally Posted by Patrickssj6 View Post
    My guess is that Meta is the raw data of an object.
    No.
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  7. #17

    Re: [App] H2v Edit v0.01

    Quote Originally Posted by Veegie View Post
    No.

    you so helpfull, please, go hang yourself.
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  8. #18
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    Re: [App] H2v Edit v0.01

    Quote Originally Posted by Patrickssj6 View Post
    Can someone describe the term Meta?

    There are so many things that have 2 names for the same thing but you use the one term when Hex editing and the other one when doing something else like Float and Single.

    My guess is that Meta is the raw data of an object.
    A meta is basically a modders term for a compiled tag(ex. uncompiled would be a tag thats editable in guerilla. and compiled is after tool has its way with it)
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  9. #19
    Senior Member Patrickssj6's Avatar
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    Re: [App] H2v Edit v0.01

    Oh OK thanks.

    At least someone is being helpful.
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  10. #20
    Eat my Plasma Grenades! WingedKirby4's Avatar
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    Re: [App] H2v Edit v0.01

    Quote Originally Posted by shade45 View Post
    H2v Edit v0.01

    This is my first release of my new halo 2 vista map file editor. Halo 2 vista maps will hide tags that aren't custom created with H2Guerilla. But at least people can start exploring some of the tags in their compiled form.


    Features:

    -Meta Extraction/Injection



    Download: http://www.sendspace.com/file/j4kdsl
    No offense, but use a upload site that ain't as confusing, i couldn't find the DL link

    http://zshare.net/
    Thats just my opinion though, you don't gotta if you don't wanna
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