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Thread: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

  1. #601

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    That's what everyone wants and I want it too so, no more talking shit just talking about this topic.

  2. #602

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Offtopic: The irony in everyones post on this page is ridiculous. Believe it or not, posting things like "please everyone get on topic" is also an off topic post. Refrain from even responding to this...no joke.

    On topic: L33t I've reached a problem in the "top secret" project that I've been working on. Every programmer I've asked so far has said all my research is all very complex. I've asked TheGhost to help out and he was interested to see the tutorial i wrote up on how to obtain the "top secret" data manually. Though I haven't heard a response from him since i sent the tutorial so im hoping for the best at this point.

  3. #603

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Ah, ok.

    Good and bad news i guess.

  4. #604
    Owner Of =EP= Gamers =EP_Geez=MA's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    It maybe an idea to start a new topic. Maybe something like *ZTEAM MAPS NEWS AND DISCUSSION* Just to clear out the crap.

    Also I have played many Halo 2 maps on Halo CE and none have come to be high class as much as yours. I can see you guys have put alot of effort in to these maps to get them as close to Halo 2 as possible. And I appreciate the personal time and effort.

    Thank You ZTEAM

    =EP_Geez=OW
    Owner of =EP= Gamers

  5. #605

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Im only downloading these because i lost those rj45 cables for xbc. But i can say that theyre really top notch.

  6. #606
    Senior Member Ralex123's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    I have compared the two and it is very alike. The only MAJOR things missing (which cannot be avoided) are dual-wielding, and boarding. Of course, Kenney's script can come in handy there... sort of. I never got a chance to say this so I'll say it now: Thank You ZTeam from the bottom of my heart for all your effort and great map skills.

  7. #607

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Good courage man.

  8. #608

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Ralex123 View Post
    I have compared the two and it is very alike. The only MAJOR things missing (which cannot be avoided) are dual-wielding, and boarding. Of course, Kenney's script can come in handy there... sort of. I never got a chance to say this so I'll say it now: Thank You ZTeam from the bottom of my heart for all your effort and great map skills.
    kenny's script doesnt sync online. but z team might use it in sp, where if you melee or switch weps it will drop the sec wep.

  9. #609
    Senior Member Ralex123's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by ShadowCloud View Post
    Good courage man.
    Ty. Yeah, in SP they could, it would be great. They could make some more combos with the weapons, such as plasma rifle and magnum, and fit it in, giving us more dual-wielding combos. If they could do that, that would rule. Right now, Kenney is making his Headlong_v2 with the dual wielding and improved H2 weapons, etc. I think he is doing great from what I have seen. Keep up the good work ZTeam and Kenney.

  10. #610

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Choking Victim View Post
    On topic: L33t I've reached a problem in the "top secret" project that I've been working on. Every programmer I've asked so far has said all my research is all very complex. I've asked TheGhost to help out and he was interested to see the tutorial i wrote up on how to obtain the "top secret" data manually. Though I haven't heard a response from him since i sent the tutorial so im hoping for the best at this point.
    Will we see any progress of this top secret project the public releases at all? or is this a Single-Player only project?

    Right now, Kenney is making his Headlong_v2 with the dual wielding and improved H2 weapons, etc. I think he is doing great from what I have seen
    I don't know, I was actually dissapointed with the progress he made with the script..and Headlong seems like a novelty map now...it's lagtastic (sorry Kenney, just giving my opinion...)

    and with that thing ZTeam did with the platform on Midship, I think they SHOULD, SHOULD, SHOULD do a Headlong. >.>
    Last edited by AAA; June 21st, 2007 at 07:21 PM.

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