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Thread: [WIP] Mystique, oh and also... cakes!

  1. #1

    [WIP] Mystique, oh and also... cakes!

    Ok well its been hell, dealing with the vistas and windows exploders, gfx card toasting issues, wtf colors, epic fail, loldramas and burnt crumpets. But who gives a bloody shit?























    As you can see, this is a revamp of my old Mystic map for Halo 2. Currently I call it "Mystique", but it's mainly my guinea pig for my upcoming program I currently code named 'Cake". The program is basically just a tool that will enable you to bake your lightmaps to your map using external rendering software. Its a great solution for running you final lightmaps in little time and do things you could never do before with lightmaps.

    All the lightmaps you currently see on this map was rendered in Maya and baked onto the bitmaps. The quality is relatively low though. This was the first set managed to get ingame and working. The render time for these lightmaps was mearly 30 minutes, compared to 9 hours it took to render equivalent lightmaps with h2tool. I plan on rendering a much higher res set when I finish finalizing the BSP and portaling.

    As for the map now, I do plan on polishing up this map for a release as well as my application once complete. I'm just saddened that H2v has a really bad online set up for trying to do beta testing with maps ... Hopefully something will be done soon.

    Right now just ignore the bugs with the shaders, some of the trees are completely black, and for some reason I donno, the background forest shader is not showing, neither is the waterfall shader or the water shader. Still working on trying to get those shaders to work. Also, this map needs a skybox. Ascension's is not cutting it for me . guess I better get started on finishing that .render_model compiler sooner than later as well so I can get some custom models ingame.

  2. #2

    Re: (WIP) Mystique, oh and also... cakes!

    Wow, I thought it looked good on halo 1. This looks even better on halo 2 nice job.

  3. #3

    Re: (WIP) Mystique, oh and also... cakes!

    looks incredible excellent work as always. btw why's your battle rifle so much more shinier than the one in my game?

  4. #4

    Re: (WIP) Mystique, oh and also... cakes!

    Quote Originally Posted by Choking Victim View Post
    looks incredible excellent work as always. btw why's your battle rifle so much more shinier than the one in my game?
    Thanks. The lighting in my map is accesively bright on objects as I did not run a true lightmap on the map (I did direct only). So basically all objects are excessively shiny. You should see the hog it glows, literally.

  5. #5
    Chasing Meteors Sever's Avatar
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    Re: (WIP) Mystique, oh and also... cakes!

    Did you create those trees, or were they included in H2EK?

  6. #6

    Re: (WIP) Mystique, oh and also... cakes!

    Quote Originally Posted by sever323 View Post
    Did you create those trees, or were they included in H2EK?
    I created them :P They are actually welded to the BSP...
    Don't like the lack of custom scenery models and Geometry instances fail my app.

  7. #7
    Chasing Meteors Sever's Avatar
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    Re: (WIP) Mystique, oh and also... cakes!

    I will need you to make two mangrove trees for my map Tranquil (a Chill Out remake) when I get to the point of needing them. kplzthx?mbmb?

  8. #8
    Mapper Indeedy randreach454's Avatar
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    Re: (WIP) Mystique, oh and also... cakes!

    wow... very nice jahrain, once again im impressed...

  9. #9
    Stoopid 4 life Chromide's Avatar
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    Re: (WIP) Mystique, oh and also... cakes!

    cant wait

  10. #10

    Re: (WIP) Mystique, oh and also... cakes!

    Good work Jahrain! I like!

    What were your lightmap rendering settings btw for Mental Ray?

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