Ok well its been hell, dealing with the vistas and windows exploders, gfx card toasting issues, wtf colors, epic fail, loldramas and burnt crumpets. But who gives a bloody shit?
As you can see, this is a revamp of my old Mystic map for Halo 2. Currently I call it "Mystique", but it's mainly my guinea pig for my upcoming program I currently code named 'Cake". The program is basically just a tool that will enable you to bake your lightmaps to your map using external rendering software. Its a great solution for running you final lightmaps in little time and do things you could never do before with lightmaps.
All the lightmaps you currently see on this map was rendered in Maya and baked onto the bitmaps. The quality is relatively low though. This was the first set managed to get ingame and working. The render time for these lightmaps was mearly 30 minutes, compared to 9 hours it took to render equivalent lightmaps with h2tool. I plan on rendering a much higher res set when I finish finalizing the BSP and portaling.
As for the map now, I do plan on polishing up this map for a release as well as my application once complete. I'm just saddened that H2v has a really bad online set up for trying to do beta testing with maps... Hopefully something will be done soon.
Right now just ignore the bugs with the shaders, some of the trees are completely black, and for some reason I donno, the background forest shader is not showing, neither is the waterfall shader or the water shader. Still working on trying to get those shaders to work. Also, this map needs a skybox. Ascension's is not cutting it for me. guess I better get started on finishing that .render_model compiler sooner than later as well so I can get some custom models ingame.
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