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Thread: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

  1. #611

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    singleplayer only

  2. #612

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    though, it may influence future mp maps.

  3. #613

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    for coag why not use the cmt's grav lift? when little lag it syncs and works great.

  4. #614
    Senior Member Ralex123's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    It should work..

  5. #615

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Darkness View Post
    for coag why not use the cmt's grav lift? when little lag it syncs and works great.
    I have never seen CMT's Grav lifts before, where'd you see this

    and I think their Grav lift is fine...the only problem I had with it is when we can't see ourselves, what if someone is camping...er..protecting the flag rocket us or snap our backbones while the camera is still down there? timing for the camera being there has lower a tad bit more if that's gonna work out...

  6. #616

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    its there coagulation grav lift. Also, who thinks the smg is too shiny?

  7. #617
    Senior Member Ralex123's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    I have no idea... The BR's number of shots left is too shiny at times.

  8. #618

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    don't take out teh shiny

    I like teh shiny

    NOTHING is EVER TOO SHINY

  9. #619
    Senior Member DaaxGhost's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    lmao.

  10. #620
    a bit of the old in-out Roostervier's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Daax View Post
    lmao.
    Thank you ever so much for that wonderful contribution to the topic, Daax!

    Grav lifts hardly ever sync, I wouldn't count on really old ones to some how magically sync when they hardly can now. I think the SMG needs a little work, not much however... like previously stated, make it more Halo 2 like (I'm just not seeing that out of it atm).

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