I was playing around in max, and I came across a model I made a while back, and realized the way I had done it it wouldn't be too hard to seal it off, blow it up, and turn it inside-out to make a nifty bsp. So I did (I just tossed some generic tiled textures on it)
And I tried giving it different lighting as well.
Shouldn't be too hard to figure out what this was before I blew it up (10,000% original size) and turned it inside out- look at the middle of the 3rd pic for a dead give away.
But I like it so much, I may just tidy it up a bit, apply some nice textures, and put it ingame as a real mp map.
Is it... a tire? :O
You can beta any time you silly boba you.
I don't know if that's a euphemism for something else or what...
;d
I thought HCE could take up to 5-6K triangles for FP weapons (pushing it) =/. After optimizations my gun should be better. I hope =P.
Not sure what I'm going to do with it exactly. I could replace the horribly inaccurate MP7 in Half Life 2 with it just for shits and giggles. Or I could throw it onto turbosquid and make $5 a year off of it.
Next gun im going to work on after this is either the UMP or the G36(maybe the commando variant. I seem to have some strange fetish for SMGs/PDWs as of late).
Still working on some stuff. I also need to add a screw or 2 here or there (I could texture em' on but in this case the screws extend out a bit so it would look better if I modeled it in). I'm also going to make the extended clip later too, as well as a holosite or something.
Oh yeah, 3914 triangles right now.
Last edited by legionaire45; June 23rd, 2007 at 05:30 PM.
is that supposed to be a browning m2?
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