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Thread: If I Were A Halo 2 Vista Developer

  1. #41
    Is bad, really bad SMASH's Avatar
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    Re: If I Were A Halo 2 Vista Developer

    I think that with Jahrain, and others, being able to make .gbxmodel -> .render_model , all we would really need would be Guerrilla to do stuff with it.
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  2. #42
    I apologize to everyone. Digikid's Avatar
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    Re: If I Were A Halo 2 Vista Developer

    Well Put Nick.

    However Some of YOUR posts have not been ...well put either from the past....but I DO understand what you are trying to say.
    Last edited by Digikid; June 25th, 2007 at 10:33 AM.
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  3. #43
    HA10 Limited's Avatar
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    Re: If I Were A Halo 2 Vista Developer

    Yes and no.

    I agree with the part dont post if your going to blatantly insult the makers. However that is all I agree with.

    We were put in the help file for a reason, a community that others can talk to other people who use the game, to share truthful feelings about the game. Hired Gun comes here to see what we make and to see what we have to say about the game.

    I want to get my moneys worth with a game. If it was free then I wouldnt complain one bit, its free you cant complain if its free. £35 isnt alot, but that doesnt mean I expect shitty results (not that halo 2 isnt a shitty result)

    I feel there is areas that H2V can be improved upon and I hope that the people who do updates to the game read what the users inputs are. Any good game company should defiantly listen to the opinions of the consumers, of course there's going to be a few crappy opinion's which are made by people who are never pleased and by people who love to act like a noob.

    However just people they are a noob, doesnt mean the issue of the opinon isnt true or should be less listened to.

    And no this isnt a reply because its you Nick, whoever posts it I would have replied the same.
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  4. #44
    Hi everybody! Dr Nick's Avatar
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    Re: If I Were A Halo 2 Vista Developer

    Maybe they could do what someone else said on the forums and make regular maps only get you achievements.

    That way, they could unlock the editor(Pfft, like that'll ever happen!) and we could be free to do as we wish!
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  5. #45
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    Re: If I Were A Halo 2 Vista Developer

    weeell, I'll admit you don't have it as bad as I do, and you're probably better with computers than I am so you have less to complain about, but for me, at least, there are some pretty damn big problems with this game. I by no means think this is call for anyone to be rude, but I just don't feel like MS tried very hard.

    I suppose I feel this way because basically my copy doesn't work. I can play campaign all right, but the game won't install(more complex than that), and I can't get the game to connect to the internet.
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  6. #46

    Re: If I Were A Halo 2 Vista Developer

    but I just don't feel like MS tried very hard.
    Always stings a little bit, especially when you know exactly how much effort actually went into making this port BUT I can definitely understand your frustration when looking at things from the outside.

    In an effort to stay on topic, would you post the install symptoms you're describing in a new thread. Also, the Games for Windows - LIVE team has made a lot of headway in helping people get issues sorted out getting onto LIVE, so I can point you to some threads if needed.

    Thanks.
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  7. #47
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    Re: If I Were A Halo 2 Vista Developer

    Quote Originally Posted by bum has knife View Post
    Also, the Games for Windows - LIVE team has made a lot of headway in helping people get issues sorted out getting onto LIVE
    It is difficult to refrain from mentioning that the majority of the multiplayer issues could have been ultimately avoided if the LIVE service (which, might I add, no one wanted) was not included in the port to start. If it was done the RIGHT way, LESS effort would have gone into making an experience that is being asked for by the players. Because LIVE is being juggled around pointlessly, it's doing absolutely NOTHING but being cancer for the game. Don't believe it? Ehh...you'll see why soon enough.
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  8. #48

    Re: If I Were A Halo 2 Vista Developer

    i agree, live was a horrible idea to bring to pc, and putting it in halo 2 has ruined pretty much everyones expectations for the game.
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  9. #49
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    Re: If I Were A Halo 2 Vista Developer

    Here is how software releases often go (in my experience):

    1.0 - Stable and feature lacking or buggy and moderately populated with features.
    2.0 - What 1.0 should have been. Far more stable than 1.0, though there are still plenty of useful features to add.
    3.0 - Satisfies the initial vision for the software. Original architect(s) could die happy, if time had stopped after planning 1.0.
    4.0+ - Evolutionary changes with the occasional revolutionary feature.

    Live on Windows is a good idea, but it needs time to mature. I beta tested Xbox Live for Xbox 1 and it certainly didn't hold a candle to the amazing experience that now exists on Xbox 360. When you port something so extensive that it can truly be considered a platform of its own (in a way) you will never get all of the features or squash all of the bugs in 1.0 - that's life. The quality of Live on Xbox skyrocketed expectations for what Live on Windows would be.

    Nick
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  10. #50

    Re: If I Were A Halo 2 Vista Developer

    In my opinion, they should have just left it with shadow run. G4WL in shadow run was a good idea as it introduces cross platform game play. But it just feels wrongfully 'forced' in place in halo 2 on the pc and makes it pale in comparison to what is offered by other online games. But whats really going to kill g4wl in the long run is third party support on the pc unless they either shape it up to suit 3rd party demands such as making it 100% free to users or do some major bribe work.
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