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Thread: H2V Aimbot :ornot:

  1. #1
    Senior Member Patrickssj6's Avatar
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    H2V Aimbot :ornot:

    or not...

    or?

    Quote Originally Posted by bitterbanana
    lol I didn't know you were breeding little cheaters, pat
    I'm not


    ANYWAY, this is something I was working on the past few days out of boredom when I had free time (besides going to Manhattan and walk from Chinatown to Central park just for some ice cream )...it's nothing major and I can imagine that people would find a H2V aimbot more practical than this; but hey it's something and it's going to be public...once I make it more user friendly (it's not even Patrick friendly right now, bad program <>)

    Credit?

    I'd like to eat some but alright:

    -Bitterbanana (for not remembering anymore that he taught me camera vectors)
    -Limited (started this a long time ago but never really finished it, still love you)
    -Patrickssj6 (the rest..well the app and such)

    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

    old picture:





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  2. #2
    HA10 Limited's Avatar
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    Re: H2V Aimbot :ornot:

    Sexi. Smoother than mine although it took you like 5 months to make

    I recognise that UI from some thing...hmmm...
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  3. #3
    Senior Member Patrickssj6's Avatar
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    Re: H2V Aimbot :ornot:

    ahh come on....post yours but mine looks more like sex
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  4. #4
    Senior Member thehoodedsmack's Avatar
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    Re: H2V Aimbot :ornot:

    Oooooooooooh. Nice. I want. +rep to you, good sir. Release!
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  5. #5
    chilango Con's Avatar
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    Re: H2V Aimbot :ornot:

    I bet video guys will love this for recording.
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  6. #6

    Re: H2V Aimbot :ornot:

    Wow thats nice! Truly makes my map look epic. I was asking BB to try something like that for yelo, except give it the option to be able to track players or vehicles from the different camera points. I would suggest making more speed smoothening transitions from one point to another so it doesn't change speeds so rapidly. Instead it should slowly accelerate to the speed it should be traveling from one point to another from the previous speed.
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  7. #7
    Senior Member Patrickssj6's Avatar
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    Re: H2V Aimbot :ornot:

    Yeah I still have to do that Fade-In and Fade-Out,Sleep and individual speed sensitivity from each point to point.

    I'm going to leak some of my code:

    Code:
    Try
                For motherloop = 0 To ListBox1.Items.Count - 1
                    ListBox1.SelectedIndex = line
                    X1 = ListBox1.SelectedItem.ToString
                    ListBox1.SelectedIndex = line + 1
                    X2 = ListBox1.SelectedItem.ToString
                    XDif = (X1 - X2) / Sensitivity
    
                    For daloop = 0 To (Sensitivity - 1)
                    X = X1 - (XDif * (daloop + 1))
                    System.Threading.Thread.Sleep(5)
                    Next
                    line += 1
                    'WriteMemory
                Next
            Catch
            End Try
    It's a bit of math and fugly code.

    X1=First Point
    X2=Second Point
    XDif=X1-X2 / Sensitivty(default 10)

    So Lets say X1=2 and X2=1 then XDif=0.1

    Now X=X1 - 0.1 and do that 10 times so you go to X2 the second point.


    Sensitivity is going to be the speed,thread.sleep is going to toggle the fade in and fade out and sleeping is going to be added.
    Last edited by Patrickssj6; July 2nd, 2007 at 09:57 PM.
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  8. #8

    Re: H2V Aimbot :ornot:

    I sound very condescending in that quote, and I don't think I said that verbatim. Don't spin my words!

    And don't take it personally that I don't remember teaching you something. I used to help everyone who asked me questions on AIM, and that was a lot of people.

    Anyway, this looks good. This a linear regression technique. Halo uses spline curves to interpolate between control points as smoothly as possible. It's mathematically intense. Go here to see a demo on how they calculate those spline curves, it's pretty cool.
    http://www.math.ucla.edu/~baker/java/hoefer/Spline.htm
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  9. #9
    Senior Member Patrickssj6's Avatar
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    Re: H2V Aimbot :ornot:

    Quote Originally Posted by bitterbanana View Post
    I sound very condescending in that quote, and I don't think I said that verbatim. Don't spin my words!
    I thought it sounds sarcastically enough.

    Quote Originally Posted by bitterbanana View Post
    And don't take it personally that I don't remember teaching you something. I used to help everyone who asked me questions on AIM, and that was a lot of people.

    Anyway, this looks good. This a linear regression technique. Halo uses spline curves to interpolate between control points as smoothly as possible. It's mathematically intense. Go here to see a demo on how they calculate those spline curves, it's pretty cool.
    http://www.math.ucla.edu/~baker/java/hoefer/Spline.htm
    I had to use an online dictonary to translate half of your words into German <>

    but yeah I noticed that Halo automatically smooths it out...even though I had the app calculate it really smooth already (Divided the difference by 1000).
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  10. #10

    Re: H2V Aimbot :ornot:

    No, I mean, it smoothens out the corners. You're making sharp turns at each point, but Halo uses "splines" to ensure that there are no tugs in the movemenet.
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