I made a instant plane and named %plane and then add a material I had and call it stone%- I linked it and its there it just dose not break is there a special way you have to tessellate it? because it just will not work. Dose the shader have to be special to be broken?Bitmap made special? something in guerilla needed to be changed after you compile it? dose it have to be edible poly instead of mesh? It just seems so simple I wish I new what went wrong.
I just used the shader in forrunner glass dcr_bridge and it worked any one know what makes it break I don't see anything special about the shader? I thought that Just SHADERNAME%- would do it but it dose not.
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