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Thread: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

  1. #671
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Kelzorz View Post
    this error made single flag CTF a bitch
    what you talking about, I thought it was fun.

  2. #672
    Your Average Cannonfodder Archon23's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Uh when you drop the flag to start firing your gun and the flag bounces and lands in the hole?

  3. #673
    swag under pressure Boba's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Hey leet are you going to release that one map? You know the one I'm talking about.
    Last edited by Boba; July 4th, 2007 at 05:15 PM.

  4. #674
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Boba View Post
    Hey leet are you going to release that one map? You know the one I'm talking about.
    Wonder what map that could be. Relic maybe?

  5. #675
    Your Average Cannonfodder Archon23's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    One map to rule them all, One Map to find them, One Map to bring them all, and in the darkness bind them.

    Sorry I couldn't resist....

    Though I'm wondering what that map is now.......hmmmm........

  6. #676
    Senior Member Ralex123's Avatar
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    I am sure everyone has noticed that many of the maps that are not on leet's list make some appearances in this forum. Are they just for fun, or just not listed on the list?

  7. #677
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by Ralex123 View Post
    I am sure everyone has noticed that many of the maps that are not on leet's list make some appearances in this forum. Are they just for fun, or just not listed on the list?
    Which maps would those be?

  8. #678

    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Hey CAD I'm just here to show you something I'm pretty sure someone already noticed...just wanted to be sure it was brought to your attention and if it can be fixed please do so:





    only happens when you turn right near the spot...and then it dissapears after you move a few steps.

    btw, are those sword shaders fixed? The electricity in the middle of it's two blades and around aswell?

    unheard map hoping to be released, what?

  9. #679
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Leet said it was a portaling thing.

    He also said that he's fixing the sword shaders.

    I'm thinking that if people keep asking (bothering more like ) ZTeam about it, they'll hold back to release just to torment you.

  10. #680
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    Re: [Maps] Zteam Public Beta 2 (Coagulation/Sanctuary)

    Quote Originally Posted by AAA View Post
    Hey CAD I'm just here to show you something I'm pretty sure someone already noticed...just wanted to be sure it was brought to your attention and if it can be fixed please do so:


    only happens when you turn right near the spot...and then it dissapears after you move a few steps.

    btw, are those sword shaders fixed? The electricity in the middle of it's two blades and around aswell?

    unheard map hoping to be released, what?
    That is the bsp overloading. The bsp has too many polys and just needs some optimizing done to it.

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