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Thread: Gallery Topic (post your favorite work, or WIP's)

  1. #661
    got dam forumers.... SnaFuBAR's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    depends on your skill level.

  2. #662

    Re: Gallery Topic (post your favorite work, or WIP's)

    snaf speaks truth, you could probably do just as good with max as you could with maya if you're good enough. it's all in the creator, not the program. the program just helps for us lazy people

    *remembers he needs to download maya -_-*

    oh hey..i forgot

    Karabiner 98/Gewehr 98

    3,722 Triangles






  3. #663
    A V A L O N TeeKup's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Very awesome.

  4. #664
    Senior Member DaaxGhost's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Awesome!

  5. #665

    Re: Gallery Topic (post your favorite work, or WIP's)

    It's nothing like mine *cries*

  6. #666
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    thats kick fuckin' ass

  7. #667
    This avatar size is... LlamaMaster's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    It sucks. j/k

  8. #668

    Re: Gallery Topic (post your favorite work, or WIP's)

    Bayonet, Grenade launcher....cleaning rod -_- i'm getting done now.

    sorry btd classic stock wins

    when i get time i'll make yours : D

  9. #669
    Local Locksmith Leiukemia's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)

    Looking great Penguin, like really awesome. Only thing that's bugging me, distribute your polies more into the back then what you have in the front.

  10. #670
    I R Serious Texra DaneO'Roo's Avatar
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    Re: Gallery Topic (post your favorite work, or WIP's)






    ohai, am bump mapink dis sheet foe See Ehm Tee Es Pee Vershun Tew. Ais nawt finished yet.

    :awesome:

    Well actually, I'm making a bump map which I then use to copy on the alpha channel of the diffuse and multipurpose textures, then I'll go render lighting effects and give it a fake bump from a frontish sort of angle. The bump will be saved for H2V. The gun won't be fake bumped in H2V, only proper bumped with proper normals :3


    also lol at smoothing. Ignore it, I'm lazy with that sort of shit.

    *edited for update*
    Last edited by DaneO'Roo; July 9th, 2007 at 05:28 AM.

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