I thought that at first but as I demonstrated the checksum of the file is not the checksum of the map.
Ahhh.. This is a start, now the question is does the game store the checksum in the map or calculate it at program load time?
I actually started to work on this concept a while ago. I was planning on having a beta upload with registration and checkout of the maps, mandatory feedback in order to be in the beta program and get more maps and user controlled uploads of their maps. But then I realized that the basic concepts of even simplistic version control was so far over the heads of the bulk of the people making the offending maps that I would be spending hours on a system that would only benefit the very few who already understood the idea of versions and managed it without my assistance. Quite frankly it was easier to enforce it with Halo CE because the map name WAS the version control. That is not the case in Halo 2 Vista.
Besides I am absolutely paranoid about unmonitored and un-reviewed uploads to my company servers. It's not that I don't trust people... actually it is.







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