I got a small problem with my ground texture when i compile and load my map in H2 Sapien. It turns into a rainbow with #s and letters all over the place. Can any one tell me why this happens and how to fix it? Thanks.
No its a Metal texture that came with H2ek But i tryed using a Custom Bitmap and an old Halo 1 pc bitmap and it is still doing the same thing. Some one needs to get a really well made Tut out. The one's on halomaps.org are realy realy crappy.
Last edited by XvXSniper; July 12th, 2007 at 05:37 PM.
make sure you have the folder directory correct so if its a metal put
f_im metalname
also some textures shaders are named different, so its good to open guerilla, go to scenario>>shaders>>forerunner>>industrial>>metals and look for a shader that looks the similar name to youre's then use that name in max
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