Renders?
The actual texture?
Anything besides that really poor angle?
looks a little better, but what i mean is that metal has oil. get a somewhat plain metal texture off cgtextures and up the contrast and saturation. it should look blue and orange and pretty much all the colours youll need for oil. then, overlay this over the diffuse at like 5 to 10%. for the spec, use more opacity, like 25 to 50%. now you've got some colour.
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