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Thread: [Release] Unreal: Combat Evolved

  1. #41
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    Re: [Release] Unreal: Combat Evolved

    Why thank you my good sir.
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  2. #42
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    Re: [Release] Unreal: Combat Evolved

    campaign for unreal would be pretty cool. The maps in this engine look much sharper than the hce engine.
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  3. #43
    kill anime users Rook's Avatar
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    Re: [Release] Unreal: Combat Evolved

    Looks nice downloadddding.
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  4. #44
    Rocket jump! Lateksi's Avatar
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    Re: [Release] Unreal: Combat Evolved

    Nice job, the maps are really fun against bots too, even though they can't play the maps for shit.
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  5. #45
    Has no custom user title UnevenElefant5's Avatar
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    Re: [Release] Unreal: Combat Evolved

    This is really nice. Downloading.
    .
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  6. #46
    Senior Member TEMPTii's Avatar
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    Re: [Release] Unreal: Combat Evolved

    Dude, it looks epic but how the hell does it work. .upk, .ut3, and .ini files o.o

    E: My bad, didn't see the readme. Recommended to all my friends

    2ndE: God I followed the installation instructions and it's not working
    This is where everything is:

    C:\Users\John\Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps

    Is it supposed to create a .map file or replace bloodgulch and all that?
    Last edited by TEMPTii; September 4th, 2009 at 08:16 PM.
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  7. #47
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    Re: [Release] Unreal: Combat Evolved

    You put it in and run your game. If it's not working it's because you haven't updated UT3.
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  8. #48

    Re: [Release] Unreal: Combat Evolved

    just a quick recomendaion, when doing translations between engines of things this big (like a whole map) its best to break things apart into very small pieces, part of the collision issues your having with these exports is because of huge poligons on the mesh. Secondly you should always check your map for issues like collision, texture stretching, gaps in meshes, and im sorry to day this but your maps all have one of those issues. A its k attitude will get canned like 30 employees at epic, including the project lead, that got fired after the release of ut3, why cause its an unfinished game...
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  9. #49
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    Re: [Release] Unreal: Combat Evolved

    It was my first project in UT3.

    My new work is much better than this.
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  10. #50

    Re: [Release] Unreal: Combat Evolved

    was just some pointers you could also toss some of those textures into either crazy bump or photoshop and use the nvidia plug in to generate some normals for added effect
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