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Thread: Modacity Forging Guild (Name TBD)

  1. #21
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    My Gamertag is the same as my username (it's also in my sig).

    I can be a visionary designer and other stuff. I have a TON of designs plotted out, ready for building that I was originally going to make for HaloCE, but I'm cut short due to time and crap. I can be a Decorator, Object Placer, and a Geometry placer.
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  2. #22
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    This is awesome, and I fully support this. I'm going to flip through later, but I just want to say thanks so much for bringing this up and your support.

    We have a lot of talent here, and we'd all like to move on to Reach. This is the second best thing.
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  3. #23
    swisha...swisha...swisha Darqeness's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    I'd be up for any position. I've made a couple of Rube Goldberg machines in H3 forge so if anyone needs help with some physics based stuff, bring me to the party. My GT's "Darqeness" by the way.

    ej's idea of the borg collective gave me the idea of "Forge Collective" for a name.
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  4. #24

    Re: Modacity Forging Guild (Name TBD)

    I would like to be associated with this. It would make mapmaking in Forge feel a bit more worthwhile. I'm not sure how roles would work in this, though. Forge is a heck of a lot simpler and more user-friendly than regular mapmaking, so you hardly need more than one or two people to make a map. Modding teams like CMT are more specialized because there is much more to do. But even with CE, most of my maps have been one-man jobs. I could see this working as a way to help members polish and playtest their maps.

    As for team names, let's call ourselves the Arteam. I always suggest it for every team I'm in, but no one ever likes it!

    Quote Originally Posted by jcap View Post
    This is awesome, and I fully support this. I'm going to flip through later, but I just want to say thanks so much for bringing this up and your support.

    We have a lot of talent here, and we'd all like to move on to Reach. This is the second best thing.
    It's a bit pathetic though, wasting all this talent to play with virtual Legos!
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  5. #25
    Movie Maker Siliconmaster's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Ah, but really cool virtual legos! :3
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  6. #26
    Kid in the Hall Kornman00's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    Quote Originally Posted by Darqeness View Post
    ej's idea of the borg collective gave me the idea of "Forge Collective" for a name.
    That actually sounds saucesome. Even if it is just a bunch of people and not just a defined team, it could work. The borg is made up of N cyborgs who come and go (thanks to futuristic space battles) so when one leaves, another one just takes its spot. We'd just be a collective group of people forging ideas into a central place, assimilating CE maps

    Resistance will be futile
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  7. #27
    Foot Dragger ejburke's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    "Mapping Team"-like projects would be the domain of sub-teams. Like the Decepticons have the Constructicons.

    I'm a little worried about variety. We're not really making maps, we're making variants of a single map. Things could become repetitive and redundant very quickly. We'll know better whether this thing will have legs when we get the game in our hands and can see what's possible.
    Last edited by ejburke; July 26th, 2010 at 01:15 AM.
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  8. #28
    Free Kantanomo English Mobster's Avatar
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    Re: Modacity Forging Guild (Name TBD)

    This idea really seems to be taking off. I haven't seen a thread here move this fast in ages.

    E: ejburke, look at all the Sandbox/Foundry maps there are. They're using the same map, yet both have a lot of variants that are fresh and new.
    Not to mention, with the skillset of our community and Reach's gametype tools, we could really do some cool things. One of my favorite times playing Halo was when they had that playlist that was all user-made maps on Sandbox, and there was a gametype where a VIP had to run to a bunch of locations on the bottom level while another team was on the top level with sniper rifles taking potshots.
    What I'm saying here is that with our community, even if things begin to grow stale (and with all the ideas everyone has, I know it won't), we could simply mix things up a bit by inventing maps centered around new gametypes.
    Last edited by English Mobster; July 26th, 2010 at 12:50 AM.
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  9. #29

    Re: Modacity Forging Guild (Name TBD)

    I'm in.
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  10. #30

    Re: Modacity Forging Guild (Name TBD)

    I have full intentions of remaking Hang Em High the day the game is released.
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