Halo PC wasn't even that great of a port it's-self at the time, of course we think it is now because of the failed Halo 2. It was stripped down from the xbox variant, so it could run properly on average PC's 10 years ago. Now this resulted in a loss of some visual appeal (shaders, for example). When Halo 2 was released for PC, all textures had there resolution multiplied by twice the size. Anything different between xbox and PC was better on the PC. I had no problem with the Halo 2 game it's self, other then that excuse of an editing kit(and high system requirements). Although the porters themselves released a video with full editing kit demonstrations, Microsoft didn't like the idea of this (for who knows why), had the Kit stripped, and subsequently destroyed there own game. Otherwise, we'd all be on Halo 2 right now, and OS probably wouldn't exist. If it was totally up to the porters of Halo 2, we'd be set up big time. Hell, half of them joined up on h2vista.net for a while to support the game. They were a good team, and they actually helped me a lot personally when I was trying to make a good looking map.
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