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Thread: Make a muzzle flash particle last more than a split second?

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    not my real name damn-it! kenney001's Avatar
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    Make a muzzle flash particle last more than a split second?

    I have made a new beam rifle flash, but it just flashes and dissapears. I need it to stay for a second or two, however when i change lifespan of particles, it just makes the particle flash at a differnt time.....

    how do i make it last? I noticed Zteam did this?
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    Re: Make a muzzle flash particle last more than a split second?

    in a effect tag u need to edit the event and the the parts. that should allow u to make it longer.

    sorry its a bit vauge im not sure EXACTLY what u do cause i havent had to edit effects in awhile.
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    Re: Make a muzzle flash particle last more than a split second?

    well i have been messing witht eh events and parts for the past half hour and cant figure it out....Thats why i asked...
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    Re: Make a muzzle flash particle last more than a split second?

    duplicate the events that contain the parts for the weapons. and make it so it lasts longer i guess? if not then look in all the dependencys to the effect and see what u find.

    actually... its probally in the weapon tag its a scaleing function i think. check to make sure its not a part of a-in and a-out stuff.
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    Re: Make a muzzle flash particle last more than a split second?

    thats......what i have been doing. And no i tried removing all the scale dependancies from it. I have tried making the event duration bounds longer, i have tried kacking the lifespan of the particle up, i have tried fade out time in the particle.....still nothing...
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    Re: Make a muzzle flash particle last more than a split second?

    is the flash u want to have like a light effect or a particle?
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    Re: Make a muzzle flash particle last more than a split second?

    it is a...muzzle flash. But i figured it out. I changed the looping sequence count from 0 to 1, which shouldnt make a difference with single bitmaps, but heey it worked.
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    Re: Make a muzzle flash particle last more than a split second?

    thats good.
    so it creates the effect twice?
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    Re: Make a muzzle flash particle last more than a split second?

    no. I honestly have no idea why it worked but it had nothing to do with the effect tag. It changed the particle animation properties in some way that made it last. Maybe when it was set to zero it only animated one frame then quit, and when i set it to one, it told it that there was only one bitmap sequence to play.......I dont know...
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